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 Natsu Akuryō (夏悪霊)

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Posts : 318
Yen : 14721
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Join date : 2015-08-01
Age : 26

Character sheet
Name: Gituku Mugo (ギツク むご)
Age: 24
Occupation: Ex-Monk, Hunter, Route Troupe Member, PK & Psy-Nen user

Natsu Akuryō (夏悪霊) Empty
PostSubject: Natsu Akuryō (夏悪霊)   Natsu Akuryō (夏悪霊) EmptyFri Aug 21, 2015 1:24 am

Full Name: Natsu Akuryō (夏悪霊).
Meaning of Name: "Summer Fiend" or "Summer Demon".
*Nickname: Aku (あく "To become vacant" or "Evil").
Sex: Male.
Date of Birth: June 12, 1993.
Blood Type: AB-.
Job Class: PK User and Professional Bounty Hunter.

Organization Affiliation
Organization Name: Hunter's Association.
Breed: Bounty Hunter.
Rank: S/5.
License and Tags:
Natsu Akuryō (夏悪霊) 36acc4c6-65d1-4544-ad7d-75e3a5ff0eb2_zpsvrr3b1cc

Natsu Akuryō (夏悪霊) Natsucardfront_zpspzv5vkuh

Natsu Akuryō (夏悪霊) Natsucardback_zpszakiorsx

Human Appearance
Age: 22.
Eye Color: Green.
Hair Color: Blond.
Type of Build/Body: Natsu is well built, athletic and muscular. He's been well trained and balanced out between his Reiki, P.K. and physical strengths. He's neither over built nor is he too skinny. He's perfectly balanced for whatever may come his way.
Height: 6' 0''.
Weight: 165 lbs.
Distinguishing Marks: Natsu has a very prominent scar that starts at his forehead on the left side of his face and tears it's way down through his left eye. That eye is half blind, nearly lost to him due to an accident in a fight when he was 12. Although some might ask him if he'd take it back and not be in that fight, but he'd tell you that he'd do it all over again.

Images For character:
Natsu Akuryō (夏悪霊) An_anime_boy_by_sakuandsasu10-d4nowiu_zpszjhdidvs

Attitude/Personality: Natsu, well known to be an unsocial, stubborn, selfish, irresponsible, unforgiving, unpredictable man is so much more than what meets the eye. While he may be tough as nails and rough around the edges, Natsu is just as passionate and earnest as he is wild. What he displays in the ring is a contrast to what he's like when meeting and talking to him in person.

Normally a sensible and reserved individual, Natsu is cool and calm. He looks at things through the eyes of a man who is wise beyond his years. He doesn't like to socialize very much and would much rather someone approach him than having to approach someone else. He's adaptable and generally a rational person who doesn't make rash or hasty decisions. Despite this, he's very indecisive- always having difficulty making large, important choices that could change his life or someone else's drastically. He's considerate of others in that aspect alone. Anything else involving others will only lead him to responding selfishly and thinking for himself. While his actions and overall outlook may seem to be constantly selfish, there is always a reason behind his actions, even if others do not see it.

Despite his reputation for being overzealous and forgetful, Natsu is actually a very critical guy. He doesn't like to not know the specifics or the important details of things. He also highly dislikes not being kept in the loop. He'd rather know the worst news possible than to be ill informed or lied to. Because of his critical nature when it comes to details, Natsu is very observant. He can notice minor details about a situation that even some professional detectives could miss. However, because he is generally forgetful, if he doesn't write it down or tell someone else right when he notices something, he'll forget it rather quickly.

Many consider him to be spoiled, having been entrusted and given to Neo to bring up and train. Natsu doesn't talk about it, and dislikes talking about being an Orphan of the village he was from, taken care of by the Elders the closest thing to family he's had is Neo. Neo though, is the only thing resembling a father he's ever had, and as such, he enjoys tormenting and picking on him- busting his ass at every turn because he can. Despite all of this you could not ask for a better partner or friend to watch your back.

Best friends with Toki who he more or less grew up next to, he could not be more different than him. In fact, despite not being blood related at all with Neo, many say he takes after him personality wise, like big brother and little brother since they're too close in age to be father and son.

Last edited by Gungen on Fri Aug 21, 2015 9:05 pm; edited 9 times in total
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Posts : 318
Yen : 14721
Reputation : 0
Join date : 2015-08-01
Age : 26

Character sheet
Name: Gituku Mugo (ギツク むご)
Age: 24
Occupation: Ex-Monk, Hunter, Route Troupe Member, PK & Psy-Nen user

Natsu Akuryō (夏悪霊) Empty
PostSubject: Re: Natsu Akuryō (夏悪霊)   Natsu Akuryō (夏悪霊) EmptyFri Aug 21, 2015 2:15 am

Special Abilities:

  • Reiki- The word Reiki comes from the Japanese word (Rei) which means “Universal Life” and (Ki) which means “Energy”. Reiki is the life energy that flows through all living things. Reiki Practitioners understand that everyone has the ability to connect with their own healing energy and use it to strengthen energy in themselves and help others. It is believed that a person’s “ki” or energy should be strong and free flowing. When this is true a person’s body and mind is in a positive state of health. When the energy becomes weak or blocked it could lead to symptoms of physical or emotional imbalance.

    Reiki was originally developed as a spiritual healing art. Reiki is not affiliated with any particular religion or religious practice. It is not massage nor is it based on belief or suggestion. It is a subtle and effective form of energy work using spiritually guided life force energy.

  • Psy-Nen- Nen, Psy, Ki, Reiatsu, matter what you call The ability to control his own 'life force' shaping and using it as a weapon to fight back against others. He is able to manifest his P.K in ways that are normally unheard of.  Nen is a unique form of P.K. manifestation among his people due to a unique form of training in P.K. upon testing a child and once discovered they begin learning how to fully open up their minds and bodies to the power.

  • Puppet Master (傀儡達人)- Natsu's most famous techniques, the Puppet Master techniques are all manipulation abilities used to control low level demons or other objects.

    • Demon Marionette (悪魔マリオネット)- One of Natsu's favorites, Demon Marionette allows him to manipulate low level demons by attaching needles, which have invisible wire attached to it, to their vital points. This technique doesn't kill them, as it doesn't aim for the brain. However, it will should he aim for their skull.

      Note: If this technique is turned against a high level demon, it can only be used to control one at a time.

    • "Something" Marionette (何かマリオネット)- Unlike Demon Marionette, "Something" Marionette doesn't control living creatures. Instead, Natsu will manipulate an inanimate object such as a sword or ax and use it to attack and defend himself against attacks.

  • Eyes of the Damned (呪わの目)- A specialist technique that allows Natsu to conjure multiple eyes and manipulate them. This ability is used mostly to help make up for the loss of most of his sight in his left eye. However, it also helps Natsu to gain a psychological advantage on his opponents because the eyes conjured appear to be the eyes of demons.

  • Devil's Palace (悪魔宮殿)- A specialist technique that allows Natsu to conjure a twisted, demonic looking palace that is the size of a large, scale model dollhouse of sorts. However, he will teleport and shrink his opponent, placing them inside this demonic palace and forcing them to face demons who are under his control. These demons are only low level beasts, but the trick is to scare his opponent as much as possible before he himself shrinks down and enters the palace to reveal himself among the number of demons.

  • Devil's Playground (悪魔の遊び場)- A specialist technique that allows Natsu to conjure a twisted, demonic looking palace similar to Devil's Palace, that is the size of a large scale model dollhouse of sorts. However this dollhouse seems to swallow the victim on it's own and there the nightmares begin.

    There is no concept of time in the house. A few minutes can pass as if days, but during that time such ghoulish nightmarish things; such as as blood in bathtubs, blood running down walls. lights flashing. something following you, and sensation of hands reaching for you through the walls occur.

    Natsu can sit there and watch all of it transpire to the point the person is about to break and enter the house himself, unaffected by the massive illusions that eat away at the senses, to finally come and finish the person off.

Basic Abilities

  • Immense Strength- He has tremendous physical strength. During his fight with Neo his punch, although blocked, retained enough power to cause the Hunter Association leader to lose his balance.

  • Immense Speed- it has been mentioned that he could rip out somebody's heart so fast that it would not even bleed.

  • Immunity to Poison- Poison is ineffective against him. When an opponent attempted to poison him by cutting him with his Benz knife, he popped the poison out of the cut and resumed fighting with apparently no consequence, although he deemed necessary the application of a tourniquet.

  • Enhanced Agility- He is very agile, as he can attack from any position.

  • Enhanced Stamina- He has never been seen tired after any of his fights, even after severe physical effort, mental strain and PK consumption.

  • Immense Resistance to Pain- He appears impervious to pain, which seems to leave him unfazed when minimal and showing little reaction at all when serious.

    Though blows still damage him, they can't slow him down or incapacitate him. His inhuman resistance, coupled with what looks like a total disregard for his own life and an unquenchable battle frenzy, makes him seemingly unstoppable.

  • High Intelligence- He has a keen intellect and a considerable amount of experience to back it up. He is extremely analytic in a battle, predicting the actions of genius fighters like Neo and coming up with perfect countermeasures in an instant.

  • Formidable Coordination- His coordination may be considered the core of both of his offensive and defensive power. Thanks to it, he can adapt to any fighting style he faces and avoid most of the threats he may encounter. He is able to grab knives out of the air or catch a PK reinforced ball with the destructive capacity of a cannon ball.

  • Immense Perception- He has proven to be able to sense not only the presence, but also the position of people hidden. It should be noted that he can be unable to notice that a person tailing him if he's in a distressed or otherwise unfavorable mental state.

    Partially thanks to his vast fighting experience, He is capable of discerning a person's potential just by looking at them; on one occasion, he detected a very strong individual nearby and measured his strength without even seeing him.

PK Abilities

  • Cryokinesis- The elemental ability to slow down the movement of particles/atoms in matter to alter temperature, possibly to the point of freezing an object completely.

  • Electrokinesis- The ability to manipulate energy at a atomic level. Electrokinesis and Magnetokinesis are almost identical.

  • Telekinesis- The ability to move objects with your mind. Often used interchangeably with the term psychokinesis, however psychokinesis is actually the umbrella term under which all the various "kinesises" resides.

    • Levitation- The ability to cause objects or ones own body to hover above the ground without the use of any type of lifting mechanism.

6th Sense PK Abilities

  • Aura Reading- The ability to see/feel the energy field that surrounds all living things.

  • Divination- An umbrella term under which all types of "knowing" past, present or future events are housed.

  • Intuition- A "knowing" of hidden events, often used interchangeably with the term clairsentience.

  • Psychometry- The ability to sense, read or interpret the energy signal left on an item by someone that has dealt with the item in the past.

Fighting Skills

  • Hand-to-hand Combat- (sometimes abbreviated as HTH or H2H) is a lethal or non-lethal physical confrontation between two or more persons at very short range (grappling distance) that does not involve the use of firearms or other distance weapons. While the phrase "hand-to-hand" appears to refer to unarmed combat, the term is generic and may include use of striking weapons used at grappling distance such as knives, sticks, batons, or improvised weapons such as entrenching tools. While the term hand-to-hand combat originally referred principally to engagements by military personnel on the battlefield, it can also refer to any personal physical engagement by two or more combatants, including police officers and civilians.

    Combat within close quarters (to a range just beyond grappling distance) is commonly termed close combat or close-quarters combat. It may include lethal and non-lethal weapons and methods depending upon the restrictions imposed by civilian law, military rules of engagement, or ethical codes. Close combat using firearms or other distance weapons by military combatants at the tactical level is modernly referred to as close quarter battle. The U.S. Army uses the term combatives to describe various military fighting systems used in hand-to-hand combat training, systems which may incorporate eclectic techniques from several different martial arts and combat sports.

  • Street Fighting- Hand-to-hand combat in public places, between individuals or groups of people.

    Unlike sport fighting, a street fight might involve weapons, multiple opponents or revenge and has no rules. The venue is usually a public place (e.g. a street) and the fight often results in a serious injury or even death.

    The main difference between street fighting and a self-defense situation is that a street fight is avoidable, whereas a self-defense situation is not. The other main difference is that the fight is consensual between both parties. A typical situation might involve two men arguing in a bar, then one suggests stepping outside, where the fight commences. Thus, it is often possible to avoid the fight by backing off, while in self-defense, a person is actively trying to escape the situation, using force if necessary to ensure his or her own safety.

    In some martial arts communities, street fighting and self-defense are often considered synonymous.

  • Muay Thai- 'Muai Thai' is a combat sport from the muay martial arts of Thailand that uses stand-up striking along with various clinching techniques. This physical and mental discipline which includes combat on foot is known as "the art of eight limbs" because it is characterized by the combined use of fists, elbows, knees, shins and feet, being associated with a good physical preparation that makes a full-contact fight very efficient. Muay Thai became popular in the sixteenth century, but became widespread internationally only in the twentieth century, when practitioners defeated notable practitioners of other martial arts.

  • Chinese Kenpo/Kung Fu- "Kung-fu" is a primarily unarmed Chinese martial art resembling karate.Wudang Martial Arts were created based on the Taoist ideology. Taoism holds that there are basic, everlasting and supernatural principles in the earth which are called “Tao” suggesting softness, quietness, emptiness, unification, fairness and harmony. All these can be presented according to Tai Chi, Yin and Yang, the Five Elements (water, gold, fire, wood and earth) and the Eight Diagrams tactics. Under the direction of these philosophical theories, this Kung Fu style gains good effects in the boxing and sword skills.

  • Jujustsu- A Japanese martial art and a method of close combat for defeating an armed and armored opponent in which one uses no weapon or only a short weapon. The word jujutsu is often spelled as jujitsu or ju-jitsu. It is also known as Japanese ju-jitsu.

    "Jū" can be translated to mean "gentle, soft, supple, flexible, pliable, or yielding." "Jutsu" can be translated to mean "art" or "technique" and represents manipulating the opponent's force against himself rather than confronting it with one's own force. Jujutsu developed among the samurai of feudal Japan as a method for defeating an armed and armored opponent in which one uses no weapon, or only a short weapon. Because striking against an armored opponent proved ineffective, practitioners learned that the most efficient methods for neutralizing an enemy took the form of pins, joint locks, and throws. These techniques were developed around the principle of using an attacker's energy against him, rather than directly opposing it.

    There are many variations of the art, which leads to a diversity of approaches. Jujutsu schools (ryū) may utilize all forms of grappling techniques to some degree (i.e. throwing, trapping, joint locks, holds, gouging, biting, disengagements, striking, and kicking). In addition to jujutsu, many schools teach the use of weapons.

    Today, jujutsu is practiced in both traditional and modern sport forms. Derived sport forms include the Olympic sport and martial art of judo, which was developed by Kanō Jigorō in the late 19th century from several traditional styles of jujutsu, and Brazilian jiu-jitsu, which was in turn derived from earlier (pre–World War II) versions of Kodokan judo.

  • Karate- A martial art developed in the Ryukyu Islands in what is now Okinawa, Japan. It was developed partially from the indigenous martial arts of Ryukyu Islands (called te (手, literally "hand") and from Chinese kenpo. Karate is a striking art using punching, kicking, knee strikes, elbow strikes and open hand techniques such as knife-hands, spear-hands,and palm-heel strikes. In some styles, grappling, throws, joint locks, restraints, and vital point strikes are also taught. A karate practitioner is called a karateka (空手家).

  • Champloo- simply a fighting style that takes bits and pieces from all forms of martial arts and breaking (or break-dancing) while making up the rest on-the-go or 'On-the-fly'. The user must have some knowledge of all forms of martial arts to use this ability.

Weapon(s) Information

History: Natsu is an insanely talented young man from a Hidden village deep in Japan's mountain areas. They studied Reiki instead of Psy-Nen, but like Psy-Nen, it had the ability to be used to work with incredible feats of mental power and gifts. Around the age of 11 he had been showing incredible promise, but too much for his Village elders to be able to handle. A passing Government Bounty Hunter, Musabori Shizun came. The Elders, when a problem happened, saw Musa's abilities and then asked him if he would be willing to take young Natsu under his wing and help him further explore his gifts. Musa had hesitated at first, but seeing how incredibly gifted he was- a Child Prodigy capable of insane feats- he agreed. But he could not stay in the village and said as much...he had something he was looking for, a means to take care of. So he would have to return. Natsu instead curious about the outside world chose to go with Musa.

They made Musa his legal guardian. Together the duo traveled and during that time it wasn't hard for Musa to teach and heighten Natsu's gifts, getting them to grow more and more. Natsu loved it. Along the way, they found others like Natsu. Toki, who, like him, was a young prodigy, and many others until they had a team of 11 and headed to the Hunter's Guild. At the time, it was all it was with the old man Hishiyori heading it. They made their way inside and found the secret entrance. Going down not one, or two, but a total of seven floors deep they found the old man before a nasty looking pool of water the stink of blood great and inside of it a 20 armed Land Kraken. They began fighting to take down the monster, loosing many until only six of them remained. Natsu watched his mentor face off against the old man Musa doing all he could and when the Kraken swung to take him out, Natsu got in the way. Hitting the long arm causing it to roar and reach back in pain. He knew the risks and fought anyway. There was no way Musa could fight that twenty armed monster and stop the old man at the same time.

But a lucky swing on the part of the Kraken had one of the claws on the end of it ripping into the left side of his face, the impact hitting him in the forehead and tearing down. He had screamed in pain and fell backwards. Musa ended the old man and then grabbed him before the Kraken could, lifting him up and carrying him up the stairs as the others followed to the next level ring for the sixth floor. Handing him to Toki who was sitting on the steps and Toki pressed a cloth to his forehead and eye trying to stop the bleeding Natsu watched....Musa had told him once that he was Half of one race and half of a poltergeist, but what it meant he didn't know until Musa cut loose. The earth shifted and kept shifting around them safely until the floor had formed above the Kraken which had been about to climb out sealing it in place. He watched with his one good eye at the moment, blurry with pain, as the Chakra appeared on the floor and each floor thereafter in the cycle of climb. He saw the faint glow on Musa's back as he linked it to himself.....making himself the key and in doing so ensuring that it would hold. He turned back to Natsu who blacked out after that.

Time passes, as it always does, and Natsu has grown up. Staying with the guild, he had woken in the hospital with gauze over his eye and Musa wasn't there. Before he could get upset, Toki told him that Musa.....had trapped himself in a tower spiraling into the sky to a point....That he did it because they could not kill the monster that lived beneath it the demon the old man summoned. And then The Association was created as others wished to be part of it. He demanded- not pleaded, but demanded to be taken back to his Mentor's side and upon arriving looked at him and told him he wasn't leaving....that Musa had promised to teach him and he was staying.

Musa looked at him and such a sad look before nodding and agreeing. One mistake had nearly cost Natsu his left eye. The ranking system in place Natsu is still just a kid 22 now and ranked S/5 with Toki being ranked a level above him. They're the best of friends, but Natsu is noted among the inner circle as something of the Association's 'brat'- not that he cares. He can yell at Musa and do whatever he wishes with little worry of pissing Musa off.

To this day, Musa looks at his left eye and a pained look enters his eyes. Natsu, trying to get Musa to stop feeling so guilty all the time, messes with him and Musa allows him every step of the way. But Natsu is also the only one that truly knows Musa and not just 'Neo'. The Inner circle, even back then, called Musa by that nickname 'Neo'. Everyone did, but Natsu had wanted to know his name and so it was given. He is perhaps the only one who really knows him. Knows that as much as 'Neo' comes across as a jerk- he's not. He gets insanely bored in the tower and when he throws the insane tests out there whether or not people understand it, it's because he doesn't want anyone else to be hurt as badly as Natsu or to become a Hunter and lose their life like their friends. To this day Natsu would hear him say that, that had he to do it again he wouldn't have taken anyone with him and Natsu counters with an annoyed, haughty, "Don't be stupid!"
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