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 Tōketsu Jikan (凍結 時間)

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Gungen
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Gungen


Posts : 318
Yen : 32701
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Join date : 2015-08-01
Age : 31

Character sheet
Name: Gituku Mugo (ギツク むご)
Age: 24
Occupation: Ex-Monk, Hunter, Route Troupe Member, PK & Psy-Nen user

Tōketsu Jikan (凍結 時間) Empty
PostSubject: Tōketsu Jikan (凍結 時間)   Tōketsu Jikan (凍結 時間) EmptySun Aug 09, 2015 2:02 am

Basics
Full Name: Tōketsu Jikan (凍結 時間).
Meaning of Name: "Frozen Time."
*Nickname: Chronos (クロノス ), or Chrono (クロノ).
Sex: Male.
Date of Birth:
Blood Type:
Job Class: P.K. User and leader of Route Troupe.

Organization Affiliation
Organization Name: Route Troupe.
Rank: 1.

Organization Affiliation
Organization Name: Hunter's Association.
Breed: Bounty "Bounties" Hunter
Rank: S/4
License and Tags:

Tōketsu Jikan (凍結 時間) Chrono10

Tōketsu Jikan (凍結 時間) Chrono11
Human Appearance
Age: 27.
Eye Color: Baby Blue.
Hair Color: Purple.
Type of Build/Body:
Height: 6'2".
Weight: 156 lbs.
Distinguishing Marks: He grows his nails out and paints them black so that they are pointed as if 'vampire's claws'.

He has the Monkey whose name is "Mizaru" in the center of his back depicting itself sitting with it's eyes covered and the number one on it's belly. The monkey symbolizes the proverb "See no Evil" which is his everything in the Route Troupe. It speaks of his vows to see none of their faults and see only their strengths. To hold them together as a family and to shut out any sight that would harm them. It also speaks volumes about the authorities and law in general. It is something he does not see, so it does not apply and exist to him.

Around his wrist is a very unique style bracelet almost telling any who see it what it is he has control over. Your time. The bracelet looks like a clock gear that wraps around his warm, as if taken from a large clock itself and turned into the bracelet.

Tōketsu Jikan (凍結 時間) Seenoevil_zpsz2fyzrpc

Attitude/Personality: Chronos is calm, and comes across as intelligent and charismatic. He seems to be a born leader, able to hold the Route Troupe together despite the volatile personalities that make it up, and is a very capable strategist. He always has at least two people with him, which is why Mugo was unable to fight him. After he has admired the objects that he targeted and acquired, Chronos sells everything.

The only people Chronos seems to care about are his fellow members in the Route Troupe. When Chronos reads a prophecy which contains Bukimina's death, he cries for her. Later on, he orchestrates a massacre of Mafia members as a requiem to his fallen comrade. Besides that, he shows no fear of his own death, even anticipating it. Someone once stated that his heartbeat sounded as if he was happy living alongside death. To Chronos, the Route Troupe is more important than his own life. He once stressed in a group meeting that the survival of the group comes before the well-being of the leader.

Chronos is a skilled actor and quite manipulative, as shown when he meets a clairvoyant and "befriends" her, in pursuance of her fortune-telling. During this time, he presents himself as an amiable and helpful man, always enthusiastic and smiling, who also displays curiosity; while in fact, Chronos only intends to learn about the clairvoyant's ability as one of the requirements for stealing it.

Despite that, he is cold-blooded and not above inhuman mass murder, as he and all of his Troupe members casually and remorselessly commit those crimes, the best example being the massacre of the Kasai clan, where not only did he and the Troupe kill people regardless of age or gender, but only did so to acquire the secret scrolls, and his usage of his skills on a helpless assassin reflects his sadistic nature.

There is also an implied hostility between Chronos and Suzuku Satsujin, though it's unknown as to the cause.

Images For character:
Tōketsu Jikan (凍結 時間) Anime_boy_render_by_nanakuran-d6h94lu_zpstb0wpvya


Last edited by Gungen on Fri Aug 14, 2015 11:12 pm; edited 10 times in total
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Gungen
Admin
Gungen


Posts : 318
Yen : 32701
Reputation : 0
Join date : 2015-08-01
Age : 31

Character sheet
Name: Gituku Mugo (ギツク むご)
Age: 24
Occupation: Ex-Monk, Hunter, Route Troupe Member, PK & Psy-Nen user

Tōketsu Jikan (凍結 時間) Empty
PostSubject: Re: Tōketsu Jikan (凍結 時間)   Tōketsu Jikan (凍結 時間) EmptySun Aug 09, 2015 2:14 am

Abilities
Special Abilities:

  • Nen- Nen, Psy, Ki, Reiatsu, Chakra....no matter what you call it....is The ability to control his own 'life force' shaping and using it as a weapon to fight back against others. He is able to manifest his P.K in ways that are normally unheard of.  Nen is a unique form of P.K. manifestation among his people due to a unique form of training in P.K. upon testing a child and once discovered they begin learning how to fully open up their minds and bodies to the power.

  • Bandit's Secret Hunter (盗賊の極意スキルハンター)- Chrono's Psy ability allows him to steal the Hatsu of other people to use them as his own using a conjured book known as the "Bandit's Secret." The theft victim, of course, no longer has access to their stolen ability. The theft happens under strict conditions:

  • 1. He must witness the Nen ability in action with his eyes.
  • 2. He must ask about the ability and be answered by the victim.
  • 3. His victim's palm must touch the handprint on the cover of Bandit's Secret.
  • 4. All of the above must be done within an hour.


To use one of the stolen abilities, he first conjures Bandit's Secret and turns to the page of the wanted ability. While using an ability, Chrono must turn to the page with the ability on it and the book must remain open in his right hand; this means he could only have access to one chosen ability at a time. Additionally, an ability vanishes from the book if it's former owner dies. It is also unknown whether his victims are able to get their Psy abilities back if the book is destroyed.


  • Angelic Auto Writing (天使の自動筆記ラブリーゴーストライター)- An ability stolen from a clairvoyant he met. It creates accurate predictions of future events. The user cannot predict their own future. The ability requires:

  • 1. A person's full name
  • 2. Their date of birth
  • 3. Their blood type

    The target person writes the required information on a piece of paper, then hands it to the abilities user, who then calls the "Lovely Ghostwriter", a sort of green monster that attaches to the user's arm and moves his pen. The user does not know what he writes, being in a trance-like state. The prophecies take the form of poetry, composed of 4 or 5 quatrains each corresponding to every week of the month. The first stanza is always about something that has already happened. Neon refuses to read her own predictions, feeling it would spoil her ability, but Chrono has his predictions read out by the addressee's, but some of them proved to be inaccurate.


Basic Abilities

  • High Intelligence- He is able to formulate accurate predictions as seen concerning his opponent's power, and has great control over his emotions. He can calculate accurate odds in the midst of a fight and is almost always right. He is adept at finding an enemy's weak spots and exploiting them.
  • Immense Strength- He is incredibly strong, ranking 2nd in the Route Troupe in terms of physical strength (which is composed of 5 of the most powerful PK users known). He can shatter rock and send a block of solid rock flying with a single kick.
  • Enhanced Speed and Reflexes- One of the pillars of his distinctive fighting style is his speed, matched with his surgical-like accuracy.
  • Enhanced Agility- He is very agile, as he can attack from any position.
  • Enhanced Stamina- He has never been seen tired after any of his fights, even after severe physical effort, mental strain and PK consumption.
  • Immense Resistance to Pain- He appears impervious to pain, which seems to leave him unfazed when minimal and bring him pleasure when very intense. Though blows still damage him, they can't slow him down or incapacitate him. His inhuman resistance, coupled with what looks like a total disregard for his own life and an unquenchable battle frenzy, makes him seemingly unstoppable.
  • Formidable Coordination- His coordination may be considered the core of both of his offensive and defensive power. Thanks to it, he can adapt to any fighting style he faces and avoid most of the threats he may encounter. He is able to grab knives out of the air or catch a PK reinforced ball with the destructive capacity of a cannon ball.
  • Immense Perception- He has proven to be able to sense not only the presence, but also the position of people hidden. It should be noted that he can be unable to notice that a person tailing him if he's in a terrible mental state because he hasn't killed anyone for so long. Partially thanks to his vast fighting experience, He is capable of discerning a person's potential just by looking at them; on one occasion, he detected a very strong individual nearby and measured his strength without even seeing him.
  • Excellent Strategist- He is very observant and able to guess the amount of strength a person possess, their talent and even future heights by simply looking at them. He invented a scale that measures the target's abilities, possibly reaching 100 as the top score. Who owns the rank of 100, or if it can be maxed out or even what Mugo's rank is unknown.

    He can often tell what an opponent is thinking and how he will react at his moves. He can plan whole battles beforehand and prepare his victory right after the get-go. Furthermore his deviousness and volatility has prevented many opponents from anticipating his next move, and this has led him to win many battles.

    Furthermore, Combining his twisted genius with his prestigiatori skills, He can set very elaborate and effective traps, often using Telekinesis to conceal his attacks. His tricks usually don't get discovered until after they are already in use. Instead of fearing pain, he sometimes seeks it, as a memento of his opponent. Summed up, what makes Mugo such a dangerous opponent is his unpredictability.


PK Abilities

  • Chronokinesis- the ability to control one's perception of time and maybe time itself through the mind.
  • Cryokinesis- The elemental ability to slow down the movement of particles/atoms in matter to alter temperature, possibly to the point of freezing an object completely.
  • Technokinesis- The ability to control to control and/or manipulate machines.
  • Telekinesis- The ability to move objects with your mind. Often used interchangeably with the term psychokinesis, however psychokinesis is actually the umbrella term under which all the various "kinesises" resides.

    • Levitation- The ability to cause objects or ones own body to hover above the ground without the use of any type of lifting mechanism.


    6th Sense PK Abilities

    • Aura Reading- The ability to see/feel the energy field that surrounds all living things.
    • Automatic Writing- The ability to allow the subconscious mind to communicate via direct control of a writing instrument held in the hand.
    • Astral Projection- Removing one's spirit form from the body and traveling to another location.
    • Clairaudience- Any type of "knowing" that involved the hearing, without physically hearing. In other words, the subject(s) involved in creating the sounds could be on the other side of the earth from the person "hearing" the communication.
    • Clairsentience- A "knowing" of hidden events. Can involved "knowing" past, present or future events.
    • Clairvoyance- The abilities to see the unseeable. Can involve seeing the past, present or future events.
    • Divination- An umbrella term under which all types of "knowing" past, present or future events are housed.
    • Intuition- A "knowing" of hidden events, often used interchangeably with the term clairsentience.
    • Psychometry- The ability to sense, read or interpret the energy signal left on an item by someone that has dealt with the item in the past.


    Fighting Skills

    • Master Weapon Specialist- With the full extent of his abilities in the field being unclear, he used throwing knives before learning P.K. However, the weapon he specializes in currently are his Chrono Scythe, which he learned to use in battle with great skill in a rather short amount of time. Imbued with his P.K, they gain an abnormal strength and durability.
    • Master Thrower- The user can throw their weapon with high accuracy, always hitting the target with their point, despite them not appearing balanced. He can even pierce rock-hard materials with them, possible due to some sort of emitted P.K being attached to the needles themselves, however it may be due to his sheer strength.
    • Shorinji Kempo ("Shaolin Temple Fist Law")- a Japanese martial art which considered as the modified version of Shaolin Kungfu. It was established in 1947 by Doshin So (宗 道臣), a Japanese martial artist and former military intelligence agent.

      Shorinji Kempo is a system of "self-defense training" (護身錬鍛), "mental training" (精神修養) and "promoting health" (健康増進), whose training methods are based on the concept that "spirit and body are not separable" (心身一如) and that it is integral to "train both body and spirit" (拳禅一如).

      Through employing a well-organized technical training schedule (科目表), Shorinji Kempo claims to help the practitioner "establish oneself" (自己確立) and to promote "mutual comfort" (自他共楽). The philosophy and techniques of Shorinji Kempo are outlined in their handbook, (少林寺拳法教範) Shōrinji-kempō-kyōhan.

      Shōrinji Techniques
    • Gōhō (剛法)- "Hard methods" or physical attacks which include:
    • Tsuki (突き)- strikes.
    • Keri (蹴り)- kicks.
    • Uchi (打ち)- hammers.
    • Kiri (切り)- cuts.
    • Kawashi (かわし)- evasions.

    • Jūhō (柔法)-  "Soft methods", meaning techniques to use when an opponent grabs hold of you. These techniques include:

      • Shuhō (守法)- "Defense methods" used to defend against grabbing or grappling techniques.
      • Nuki Waza (抜き技)- "Release techniques" used to cause the opponent to release the user of this technique when they're grabbed ahold of.
      • Gyaku Waza (逆技)- "Reverse techniques" used to reverse the opponents hold when they grab the user of this technique, thus making the user the one who has hold of their opponent.
      • Nage Waza (投技)- "Throwing techniques" used to throw the opponent when  they grab the user of this technique.
      • Katame Waza (固技)- "Pins" used to pin opponent to keep them from moving when they grab the user of this technique.

      • Seihō (整法)- This technique's name roughly means "correcting methods" and is techniques to recover the body. In essence, it means acupressure massage and simple forms of bone correcting (primarily the spine).

      • Taijutsu-  (体術?, literally "body technique" or "body skill") is a Japanese blanket term for any combat skill, technique or system of martial art using body movements that are described as an empty-hand combat skill or system. The term is commonly used when referring to a traditional Japanese martial art but has also been used in the naming of modern martial arts such as Bujinkan Budo Taijutsu. More specific names than Taijutsu are typically used when describing a martial art, such as Jujutsu (focusing on throwing, grappling, and striking), Judo (focusing on throwing and grappling), Aikido (focusing on throwing and joint locks) as well as Karate and Kenpo (focusing on striking).

      • Muay Thai- 'Muai Thai' is a combat sport from the muay martial arts of Thailand that uses stand-up striking along with various clinching techniques. This physical and mental discipline which includes combat on foot is known as "the art of eight limbs" because it is characterized by the combined use of fists, elbows, knees, shins and feet, being associated with a good physical preparation that makes a full-contact fight very efficient. Muay Thai became popular in the sixteenth century, but became widespread internationally only in the twentieth century, when practitioners defeated notable practitioners of other martial arts.

      • Hand-to-hand Combat- (sometimes abbreviated as HTH or H2H) is a lethal or non-lethal physical confrontation between two or more persons at very short range (grappling distance) that does not involve the use of firearms or other distance weapons. While the phrase "hand-to-hand" appears to refer to unarmed combat, the term is generic and may include use of striking weapons used at grappling distance such as knives, sticks, batons, or improvised weapons such as entrenching tools. While the term hand-to-hand combat originally referred principally to engagements by military personnel on the battlefield, it can also refer to any personal physical engagement by two or more combatants, including police officers and civilians.

        Combat within close quarters (to a range just beyond grappling distance) is commonly termed close combat or close-quarters combat. It may include lethal and non-lethal weapons and methods depending upon the restrictions imposed by civilian law, military rules of engagement, or ethical codes. Close combat using firearms or other distance weapons by military combatants at the tactical level is modernly referred to as close quarter battle. The U.S. Army uses the term combatives to describe various military fighting systems used in hand-to-hand combat training, systems which may incorporate eclectic techniques from several different martial arts and combat sports.

      • Street Fighting- Hand-to-hand combat in public places, between individuals or groups of people.

        Unlike sport fighting, a street fight might involve weapons, multiple opponents or revenge and has no rules. The venue is usually a public place (e.g. a street) and the fight often results in a serious injury or even death.

        The main difference between street fighting and a self-defense situation is that a street fight is avoidable, whereas a self-defense situation is not. The other main difference is that the fight is consensual between both parties. A typical situation might involve two men arguing in a bar, then one suggests stepping outside, where the fight commences. Thus, it is often possible to avoid the fight by backing off, while in self-defense, a person is actively trying to escape the situation, using force if necessary to ensure his or her own safety.

        In some martial arts communities, street fighting and self-defense are often considered synonymous.


      Weapon(s) Information
      Name: Chrono Scythe (クロノ大鎌 Kurono Ōgama).
      Type: Circular Throwing Blade.
      Strengths: Able to cut through flesh and bone, very durable, and light.
      Weaknesses: Can be broken, can be dodged, can be deflected, and can be melted when high heat is applied.
      Abilities:
      Image(s):
      Tōketsu Jikan (凍結 時間) Chronoblade_zpsbju1jfj4
      Description: Based on a traditional Japanese Shuriken, the Chrono Scythe is a sharp, durable metal sharpened hand-held  blade cut into the shape of a clock gear. Its unique shape gives it full 360 degree cutting ability, meaning that the blade if it barely even grazes a target's skin, will still cause damage.

      Background
      History: Toketsu and Gokei grew up together on the streets, seeing as other children were taken in and adopted their own parents lost to them by thugs and gangs. The greatest injustice was what happened to them after. Dismissed, treated as 'trash' because they did not hail from wealth, they were tossed about from foster home to foster home. Often he and Gokei would speak of creating a group a system that would strike down the immorality of those who dared to preach themselves above others because of wealth. And more than that, those that turned their gazes away as if they were blind and could not see. They had been mere children at that time perhaps no more than eleven or twelve years old when the last foster home kicked the 'troublesome duo' out to the streets, and yet it could not keep Toketsu down. Instead, keeping Gokei at his side, they made the best of things and learned how to survive on the streets. What Gokei could not find or locate, Toketsu discovered he was quickly gaining the strength to acquire. And time was theirs to play with as if they had all the time in the world. By the time he was sixteen he had met up and found others as downtrodden as they were. Bukimina who was bullied and Seishin.

      Bukimina was troublesome though always looking for a good fight, and yet he always turned a 'blind eye' to that problem knowing that for whatever reason it was what Bukimina needed. To symbolize their unity, they all got tattoos that he told them to get "because they fit their nature the best". Shortly after, a newcomer arrived and Toketsu took a liking to him. Kōgai, although at first didn't seem to take a liking to any of them, as if he expected them to outcast him. Toketsu gave him time to adjust and in doing so, Kogai did what Toketsu knew he would do. He fit in.

      He doesn't need to worry when he sends Seishin out although he is a book worm whether that is with Gokei or more to the point Kogai, who will protect him. Shortly after Kogai's arrival though he told them of a secret Island he knew of, where the people there practiced a form of P.K. that would give them all the power to stop the unjust. They went to that Island with him all five and found these people, people that had, when they began to get angered and upset with deep emotion, glowing eyes. He gave the order to "Go wild" and collect the scriptures that Kogai mentioned and then....it was noticed that even in death the lights of the gemstone glowing eyes did not go out. He had that dealt with as well. Then they left having killed off every single one of the Kasai clan that he knew of, but upon returning and going over the four scriptures Kogai shook his head and said they had a problem. The scriptures were incomplete. Toketsu now has Gokei working on a special project trying to outsource any information at all on the last scripture. Without it, the secret skills can not be fully learned and mastered.

      Three years later, Bukimina was killed, causing great grief in Seishin who he comforted in his grief. Kogai moved to attach himself to Gokei, giving his old friend a solid support when he needed it and it made him smile to see them grow even closer still. Often if he's looking for Kogai he knows he can find him with Gokei and at times Seishin. But it was Gokei and Kogai who brought back the one who killed Bukimina. Mugo seemed like such a wild child. An Ex-monk who didn't fit in anywhere, but Toketsu told him, "since he took Bukimina from this world, it is your place to step into now, Mugo." The family dynamic has changed but it still works.


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