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 Ran Niwa (蘭の庭)

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Kari

Kari


Posts : 397
Yen : 32610
Reputation : 0
Join date : 2015-08-02
Age : 44

Character sheet
Name: Kichona 'Kicha' Kasai
Age: 20
Occupation: Bounty Hunter/Being scouted by Route Troupe

Ran Niwa (蘭の庭) Empty
PostSubject: Ran Niwa (蘭の庭)   Ran Niwa (蘭の庭) EmptyMon Sep 07, 2015 2:42 pm

Basics
Full Name: Ran Niwa (蘭の庭)
Meaning of Name: Orchid Garden
*Nickname: Cyber (Oberon....By Dr. Warner and several others. Originally the 'computer' was named Mikhaiil))
Sex: Male
Date of Birth: July 17, 1991
Blood Type: BO+
Job Class: Hunter

Organization Affiliation
Organization Name: Hunter's Association.
Breed: Bounty Hunter
Rank: S/4
License and Tags:
Ran Niwa (蘭の庭) Cyber_10
Ran Niwa (蘭の庭) Cyber_10
Human Appearance
Age: 24
Eye Color: Golden
Hair Color: Crimson Red
Type of Build/Body: Ripped
Height:  6' 0'' (182.88 cm.)
Weight: 165 lbs. (74.8427 Kg.)
Distinguishing Marks: He has red tribal markings going over his right shoulder onto his chest over his peck and down his right arm to stop just above his elbow. His ears are pierced on the helix several times one of them holding a ruby in the ear cuff. In the back of his hand is a red stone allowing him to access the system....when he goes into 'Overdrive'.....it allows him to override most computer systems as that round red stone...is the true form of Oberon. His body is littered with scars from years of battling. When not in use Oberon appears as a small stone embedded in the back of Ran's right hand, when in use it opens up and the skin seems to be pushed to the side around it, becoming a large spherical stone in the back of his hand.
Ran Niwa (蘭の庭) Theeye11

Ran Niwa (蘭の庭) 07-gho10
In addition those piercings in his ears he has several along his temple. Three traveling back along his thumb, between the knuckles of his hands hands he has two one between the knuckle bone and one just slightly back. On the inside of his wrist are four piercings set in a 'diamond' shape. Two piercings at the nape of his neck and twenty four piercings total traveling down his spine on either side twelve a side. At his hips going down at an angle are two studs and at his ankles are another set of four studs in the pattern of a diamond. These piercings all serve a purpose.

Having spent twenty years on high nearly fatal levels of Kereblis at times double the dose on a constantly steady iv drip in order for the corrupt officials to be able to control him coming off of it had been nearly fatal to him not once or twice but over the period of eight months his heart had stopped at least ten times. After the fourth time it stopped and he coded and they had to bring him back with Neo's help, Neo insisted that the Heart monitor plug be surgically implanted. The plug is the size of a quarter with fiberoptic threads going down into his heart were a specialized micro chip/driver monitors his heart twenty four seven it was this that caught the remaining six times and while hooked up to the machines when his heart stopped beating the heart plug being linked directly to Arclight, who the 'Sassy Art' of Nerve's creation used the machines hooked up to him to restart his heart before the doctors could even get into the room. The same process as his Cousin Kanpekina...he is now constantly monitored and watched by Arclight for the sake of keeping him alive.
Images For character:
Ran Niwa (蘭の庭) Tumblr10

Ran Niwa (蘭の庭) Shall_10

Ran Niwa (蘭の庭) Towel10
Attitude/Personality:
Cyber is someone who is not good with words, as said by Killian, and can be quite direct. This is due to him not having many friends and closing others off because of his love for computers. As such, he can come off as a rude person to others. Sometimes, he actually seems to enjoy angering and teasing people as well. Also, from time to time, Cyber can be quite overconfident thinking he can do things others can not.

He is almost always a calm and collected, rarely showing any signs of distress. When Nerve and his partner Chaos show up during his hunger exame and Chaos shows signs of becoming unhinged he showed only a slight reaction and was able to quickly accept the new conditions of the game, while many others panicked. He has shown different moods throughout the event; at times being rather cheerful, while being gloomy at others. When in a battle, he becomes incredibly fierce and aggressive. Sometimes, his fierceness is up to the point where he loses control of himself and is even unable to recall what he had done.

However, Cyber is actually a kind person who is just misunderstood. Despite the general population opinion, he refused to abandon another player in trouble.  He claims to help some female players in different events because they remind him of his sister, whom he feels died when he was little and feels guilty for that. These kind of acts have earned him respect and affection from many girls. Cyber, unlike usual male heroes, is not very dense as he was able to tell when a girl has a crush on him and is about to confess.....knowing when it's about to happen in order to gentle route it away from him.

Cyber is also a very emotional person and lets his emotions control him from time to time. The Death of his sister had a huge effect on his personality and motives, making him very distant from others for a while. This worries his friends and allies as Cyber  is someone who would let guilt ruin his life if not comforted. Cyber temporarily loses his will to live when another friend of his  was killed by years ago by an out of control Chaos. He also tries to hide his abilities, not wanting unneeded attention.

Cyber is a person with incredibly strong resolve who will do anything and everything in his power to accomplish something that is important to him without any hesitation.

Oberon though is different protective and although mistakenly called father as he is the one created by Cyber when a child he is a living A.I. Who adepts to situation but has been in a status mod suspended by Warner who managed to control Cyber. But Oberon no longer hooked up to the system that controlled him is re-formatting itself and finally will take whatever means necessary to protect Cyber. In Ran's body are the other half of his creation nano computers that flood his body normally such a thing would cause him nothing but pain but having been Overdosed for years on Kereblis he no longer feels hot, cold, pain, and most forms of pleasure. The clue that Oberon is in truth a part of Cyber and Cyber, Oberon is the glowing lines of light and data that seem to glow beneath his skin and in his eyes. Oberon adores Cyber and is upset that his Master/Creator/Father at first believes he was the one trying to delete him in past when they were being used to maintain four large dummy computers.

Oberon though is not thrilled with Nerve who at one point tried to maintain his link with him and then Arclight who treats Cyber so poorly not allowing him to link with her unless Nerve is there. Cyber though has forgotten almost everything thanks to his injecting himself nearly the same time as they hit him with the Kereblis with all the nano tech, which pissed off Warner the most the most powerful hand held computer and the means of using it a four year old genius infused with himself the end rest the two at the same time created such trauma that it caused a form of amnesia. Oberon is also seen as obsessive over protecting Ran to the point he'll if Ran is in mortal danger take over and cause what Warner once dubbed Over-drive. At one point Oberon gained enough awareness to realize they were about to harm his creator and destroyed one of the facilities Ran was in all in order to keep him safe. A creation by a child the super computer, is more alive then machine. It's a bio organic enity in the back of his right hand and through Cyber's body. At the time back then although Cyber can not remember it he had realized the dangers of anyone getting ahold of this computer and so he had done what a four year old with a genius I.Q could think to do he completely immersed and bound it to himself. But at the same token it has been what has kept him alive all this time.

Cyber's Avatar in the online game Rowdy is shown to be a calm and mature player who can handle teasing as well.
Abilities
Special Abilities:
Reiki- The word Reiki comes from the Japanese word (Rei) which means “Universal Life” and (Ki) which means “Energy”. Reiki is the life energy that flows through all living things. Reiki Practitioners understand that everyone has the ability to connect with their own healing energy and use it to strengthen energy in themselves and help others. It is believed that a person’s “ki” or energy should be strong and free flowing. When this is true a person’s body and mind is in a positive state of health. When the energy becomes weak or blocked it could lead to symptoms of physical or emotional imbalance.

Reiki was originally developed as a spiritual healing art. Reiki is not affiliated with any particular religion or religious practice. It is not massage nor is it based on belief or suggestion. It is a subtle and effective form of energy work using spiritually guided life force energy.


Psy-Nen- Nen, Psy, Ki, Reiatsu, Chakra....no matter what you call it....is The ability to control his own 'life force' shaping and using it as a weapon to fight back against others. He is able to manifest his P.K in ways that are normally unheard of.  Nen is a unique form of P.K. manifestation among his people due to a unique form of training in P.K. upon testing a child and once discovered they begin learning how to fully open up their minds and bodies to the power.

  • Cyber Helix (サイバーヘリックス)- This is a specialist technique that only Kanpekina and Ran can use. This is a combination of Conjuration and Enhancement. The piercings in Ran's body works as a catalyst, allowing him to conjure and enhance the properties of a machine. He can also manifest instruments such as mechanical, weapons, or wheels. Because it's conjuration, it's not limited to just reality. The only part of reality that this ability must stick to is the concept of metal and machinery. For him it was mostly undiscovered until he was taken out of the life of imprisonment he was in.

Full-Dive- A specialization skill that allows Cyber to totally link up to any system and completely dive into it's network becoming one with it. He has piercings on his body temple wrist nape of neck his hips and ankles that allow him to hook into any system they are all metal studs act as fiberobtic links that hotwire him into any computer system.

Cyber-link- A specialization skill that allows his body to form an data conversion from computer to realitiy in other words if he enters a game or other platform that means he has to learn certain skills he can then take those skills out into the real world as if he has had a couple of lifetimes of training in those particular skills.

Converstion- His body's neuro network works much akin that of a computer he can go into any program and if a game he can transfer his data uncorrupted. This ability also allows him to take in-game gear and bring it out with him converting it from energy and particles to real material's.

Basic Abilities
Genius Intellect- Ran is brilliant....He has the highest IQ known maxing out at 300, there is nothing he does not know with Computers, technology hardware you name it. He can access anything understand an build anything.....his mind is perhaps the worlds most powerful supercomputer and as such he can link to any source of machinery


God Speed and Reflexes- One of the pillars of his distinctive fighting style is his speed, matched with his surgical-like accuracy. In fact he is perhaps the fastest person alive however he can not be constantly in this high speed or it will risk doing immense damage to his body.


Enhanced Agility- Ran is very agile, as he can attack from any position, moving as if he seemingly has not a single bone in his body...he can if he wants to freak people out bend himself in half and roll so that he his torso is coming up between his legs and wave.....what's more he can fight like that.....


Enhanced Stamina- Ran has never been seen tired after any of his fights, even after severe physical effort, mental strain and PK consumption. He has been stuck by himself in a battle that lasted six days without sleep and alternating attackers in the end....he had killed them all without breaking a sweat and enjoying himself....earning him the nickname of 'madman walking'


Immense Resistance to Pain- Ran appears impervious to pain, which seems to leave him unfazed when minimal and bring him pleasure when very intense. Though blows still damage him, they can't slow him down or incapacitate him. His inhuman resistance, coupled with what looks like a total disregard for his own life and an unquenchable battle frenzy, makes him seemingly unstoppable.He can take crippling bleed rending blows to the stomach and keep on fighting.



Formidable Coordination- His coordination may be considered the core of both of his offensive and defensive power. Thanks to it, he can adapt to any fighting style he faces and avoid most of the threats he may encounter. He is able to grab knives out of the air or catch a PK reinforced ball with the destructive capacity of a cannon ball.


Immense Perception- Ran has proven to be able to sense not only the presence, but also the position of people hidden, even Killian's, whose degree of proficiency at it is described by friends as being perfect.  Partially thanks to his vast fighting experience, Kan is capable of discerning a person's potential just by looking at them; on one occasion, he detected a very strong individual nearby and measured his strength without even seeing him.


Excellent Strategist- Ran is very observant and able to guess the amount of strength a person possess, their talent and even future heights by simply looking at them.  Han can often tell what an opponent is thinking and how he will react at his moves. He can plan whole battles beforehand and prepare his victory right after the get-go. Furthermore his deviousness and volatility has prevented many opponents from anticipating his next move, and this has led him to win many battles.

Furthermore, Combining his  genius with his prestigious skills, Ran can set very elaborate and effective traps, often using Telekinesis to conceal his attacks. His tricks usually don't get discovered until after they are already in use. Instead of fearing pain, he sometimes seeks it, as a memento of his opponent. Summed up, what makes Ran such a dangerous opponent is his unpredictability.
PK Abilities
Electrokinesis- The ability to manipulate energy at a atomic level. Electrokinesis and Magnetokinesis are almost identical.


Magnetokinesis- The ability to manipulate magnetic fields. Electrokinesis and Magnetokinesis are almost identical.


Technokinesis- The ability to control to control and/or manipulate machines.


Telekinesis- The ability to move objects with your mind. Often used interchangeably with the term psychokinesis, however psychokinesis is actually the umbrella term under which all the various "kinesises" resides.


Levitation- The ability to cause objects or ones own body to hover above the ground without the use of any type of lifting mechanism.

Pyrokinesis- The ability to manipulate matter in it's plasma form. Not just fire.

------------ - The ability to manipulate matter in it's condensate form. (Bose-Einstein condensate)

6th Sense PK Abilities
Aura Reading- The ability to see/feel the energy field that surrounds all living things.


Intuition- A "knowing" of hidden events, often used interchangeably with the term clairsentience.


Precognition- The ability to know the future if those involved stay upon the path they are currently on. It should be noted that the future is not static. Changes can be made today that will change the future that has been foreseen.


Psychometry- The ability to sense, read or interpret the energy signal left on an item by someone that has dealt with the item in the past.


Last edited by Narumi on Tue Sep 15, 2015 12:31 am; edited 7 times in total
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Kari

Kari


Posts : 397
Yen : 32610
Reputation : 0
Join date : 2015-08-02
Age : 44

Character sheet
Name: Kichona 'Kicha' Kasai
Age: 20
Occupation: Bounty Hunter/Being scouted by Route Troupe

Ran Niwa (蘭の庭) Empty
PostSubject: Re: Ran Niwa (蘭の庭)   Ran Niwa (蘭の庭) EmptyMon Sep 07, 2015 3:26 pm

Fighting Skills
Muay Thai- 'Muai Thai' is a combat sport from the muay martial arts of Thailand that uses stand-up striking along with various clinching techniques. This physical and mental discipline which includes combat on foot is known as "the art of eight limbs" because it is characterized by the combined use of fists, elbows, knees, shins and feet, being associated with a good physical preparation that makes a full-contact fight very efficient. Muay Thai became popular in the sixteenth century, but became widespread internationally only in the twentieth century, when practitioners defeated notable practitioners of other martial arts.


Chinese Kenpo/Kung Fu- "Kung-fu" is a primarily unarmed Chinese martial art resembling karate.Wudang Martial Arts were created based on the Taoist ideology. Taoism holds that there are basic, everlasting and supernatural principles in the earth which are called “Tao” suggesting softness, quietness, emptiness, unification, fairness and harmony. All these can be presented according to Tai Chi, Yin and Yang, the Five Elements (water, gold, fire, wood and earth) and the Eight Diagrams tactics. Under the direction of these philosophical theories, this Kung Fu style gains good effects in the boxing and sword skills.


Jujustsu- A Japanese martial art and a method of close combat for defeating an armed and armored opponent in which one uses no weapon or only a short weapon. The word jujutsu is often spelled as jujitsu or ju-jitsu. It is also known as Japanese ju-jitsu.

"Jū" can be translated to mean "gentle, soft, supple, flexible, pliable, or yielding." "Jutsu" can be translated to mean "art" or "technique" and represents manipulating the opponent's force against himself rather than confronting it with one's own force. Jujutsu developed among the samurai of feudal Japan as a method for defeating an armed and armored opponent in which one uses no weapon, or only a short weapon. Because striking against an armored opponent proved ineffective, practitioners learned that the most efficient methods for neutralizing an enemy took the form of pins, joint locks, and throws. These techniques were developed around the principle of using an attacker's energy against him, rather than directly opposing it.

There are many variations of the art, which leads to a diversity of approaches. Jujutsu schools (ryū) may utilize all forms of grappling techniques to some degree (i.e. throwing, trapping, joint locks, holds, gouging, biting, disengagements, striking, and kicking). In addition to jujutsu, many schools teach the use of weapons.

Today, jujutsu is practiced in both traditional and modern sport forms. Derived sport forms include the Olympic sport and martial art of judo, which was developed by Kanō Jigorō in the late 19th century from several traditional styles of jujutsu, and Brazilian jiu-jitsu, which was in turn derived from earlier (pre–World War II) versions of Kodokan judo.


Karate- A martial art developed in the Ryukyu Islands in what is now Okinawa, Japan. It was developed partially from the indigenous martial arts of Ryukyu Islands (called te (手, literally "hand") and from Chinese kenpo. Karate is a striking art using punching, kicking, knee strikes, elbow strikes and open hand techniques such as knife-hands, spear-hands,and palm-heel strikes. In some styles, grappling, throws, joint locks, restraints, and vital point strikes are also taught. A karate practitioner is called a karateka (空手家).


Hand-to-hand Combat- (sometimes abbreviated as HTH or H2H) is a lethal or non-lethal physical confrontation between two or more persons at very short range (grappling distance) that does not involve the use of firearms or other distance weapons. While the phrase "hand-to-hand" appears to refer to unarmed combat, the term is generic and may include use of striking weapons used at grappling distance such as knives, sticks, batons, or improvised weapons such as entrenching tools. While the term hand-to-hand combat originally referred principally to engagements by military personnel on the battlefield, it can also refer to any personal physical engagement by two or more combatants, including police officers and civilians.

Combat within close quarters (to a range just beyond grappling distance) is commonly termed close combat or close-quarters combat. It may include lethal and non-lethal weapons and methods depending upon the restrictions imposed by civilian law, military rules of engagement, or ethical codes. Close combat using firearms or other distance weapons by military combatants at the tactical level is modernly referred to as close quarter battle. The U.S. Army uses the term combatives to describe various military fighting systems used in hand-to-hand combat training, systems which may incorporate eclectic techniques from several different martial arts and combat sports.

Kenjitsu- Sword mastery to such a point he can duel wield or fight with a weapon in both hands.

Unique to Him
Rowdy is a Online MMropg that engages in a unique battle system and environment.
Rowdy Information-
One Handed Sword Skills- Mastery/Completed
Dual Blades- Master/Completed
Martial Arts- Master/Completed
Blade Throwing-Master/Completed
Parry- Completed/Mastery
Battle Healing-Master/Completed
Searching- Mastery/Completed
Sprint-Mastery/Completed
Extended Weight Limit- Mastery/Completed
First Aid
Fishing- 604/1000

Level 145
Hp: 75500
Main Equipment-
Excaliber-(One Handed Straight Sword-Secert Dungeon reward)
Black Rose Sword-(One Handed Straight Sword-Main dungeon reward)
Stormfall- (One handed straight sword. Crafted out of rare metal from boss fight on level 89)
Armor of Shadows-(Solid skin tight body suit awarded as boss drop on level 65, Hides stats and status from other players.)
Robe of Fire- (Crimson Kimono- Boss drop on level 72 resistant to fire)
Red phantom-(Single right arm guard- Boss drop level 45 protects right arm as a shield)
FN- Five-Seven- A semi-automatic  pistol used in close distance to the enemy. ((Store buy on level 45))
Kunai- Small throwing blades that have a finger loop on the back of them they don't due a lot of damage unless they hit a major artery.....but with his aim they always hit what he's aiming for. ((Store Buy on level 20))
Shuriken- Small throwing blades that are often called ninja stars. Like the Kunai he has talented aim at them. ((Store buy on level 20))

One handed Sword Techniques-
Horizontal-A simple single handed horizontal sword strike.
Horizontal Square (4-stroke technique) Four sword strokes in quick succession seemingly at once that leave an arc of light of the blade due to speed of movement forming an 'square' around him.
Slant- A single slanted sword strike
Spinning Shield- Spinning one blade before him to block oncoming magic or bullet attacks.
Sonic Leap- High speed speeding leap followed with a strong sword strike all seemingly at once moving at the speeds of sound.
Vertical- A single vertical slash
Vertical Arc- The first hit of the skill is a diagonal slash from top-left to bottom-middle. As the sword approaches the floor, the user quickly readjusts their wrist and performs another diagonal slash from bottom-middle to top-right. The combined trajectory of the two hits looks like the Latin letter "V".
Vorpal Strike- consists of a single ultra high-speed and powerful thrust and induces a long delay after a player uses the skill. However, the reach of this Sword Skill is double that of the actual blade, possibly damaging more than 1 target if they are close together, and its power is comparable to that of a two-handed heavy pole-arm, which is more than enough to make up for the long delay.
Snake Bite- consists of a single ultra high-speed and powerful thrust and induces a long delay after a player uses the skill. However, the reach of this Sword Skill is double that of the actual blade, possibly damaging more than 1 target if they are close together, and its power is comparable to that of a two-handed heavy pole-arm, which is more than enough to make up for the long delay.
Rage Spike- A single handed sword techinque packing a so much force the blow not only knocks back the one it hit doing damage but covers a large radius with thrust.
Whirling Current-  is a 1-hit Two-handed Straight Sword Cyclone is activated by the user holding their sword with both hands at the right of their waist. The skill is a two-handed spinning sword slash that consists of a single upwards diagonal slash from right to left with two hands holding the sword.
Dual Blades Sword Skills
Double Circular- Two handed sword skills in a double rotation.
Starfire Stream-The first hit is a horizontal swing from left to right with the right sword, immediately followed by an uppercut with the left sword. The user then jumps up and slashes the target with both swords from left to right while spinning, twice. The user lands facing the target and slashes an X from top to bottom, before inversely slashing the X again from bottom to top. The user then leaps at the target and makes two diagonal slashes from the same starting point, with the left sword heading from top to bottom to the left, while the right sword heads from bottom to top toward the right.

Afterwards, the user reverses his grip on the two swords and slashes another X with both swords from top to bottom. The user then does a barrel-roll like maneuver while slashing at the target, like a corkscrew. The user then slashes another two X's at the target, first from top to bottom and then bottom to top. The user then makes a diagonal slash with the right sword, top-right to bottom-left, then spins left and uses this momentum to deal a horizontal, right to left slash with the left sword. The user then, at a very high speed, makes an uppercut with the right sword; then another with the left sword, a downward slash with the right sword, then a downward diagonal slash towards the right with the left sword, spins and repeats the previous attack, and thrusts the right-handed sword out. The final slash is a forceful downward lunge with the left sword.
Eclipse- Yet to be perfected.

Outside System Skills
Spell Blast- Interception of a spell using a Sword Skill.
Skill Connect- Chaining multiple one handed weapon Sword Skills.
Hupersense- Able to sense the "Killing Intent" of another player.
Bullet Deflect- Using sword skills he can cut down bullets flying at him by being able to predict the path of the bullets.
Distinguish- By Eliminating or focusing past background noise on an unnatural or certain sound of another players movements.

Weapon(s) Information
Name: Holy Sword Excalibur
Type: sword which cut all of steel and tree
Description: Excalibur was forged by the god of blacksmiths, Völundr. King of the Frost Giant tribe «Thrym» once transformed into a wolf and infiltrated Jötunheimr to steal it. He then threw Excalibur into «Urðr's Spring», a lake at the center of Jötunheimr where it impaled the World Tree and cut off its roots. At that moment, Jötunheimr lost the blessings from the Tree and quickly degenerated into a barren wasteland of frost. As the roots of the tree retracted to Jötunheimr's canopy, the frozen lake was pulled up along with the roots. Thus the large mass of ice reached the canopy of the world, where the ice dungeon was formed and later fashioned into Thrym's castle, Thrymheim. The great sword Excalibur, after impaling the roots of the Tree, became stuck at the bottom of the ice structure, where it keeps it from melting and the roots of the World Tree from regrowing
Strengths: The Sword has no weakness's in the game as it is able to cut through all forms of metal and wood as if it was nothing but butter.
Weaknesses: None
Abilities: An Enchanted metal sword that can only be weilded by the one who completes the hidden dungeon for it. As such it is not a weapon he uses often if at all unless he has to. As it cuts through everything in it's path and gives an unfair advantage. His goal in gaining the blade was to keep it out of the hands of people who would use it to slaughter others endlessly and become unstoppable.
Image(s):
Ran Niwa (蘭の庭) Holy_s10

Name: Blackrose
Type: Thing single handed sword
Description: Solid black from hilt to blade
Strengths: Cuts through most things including magical spells, bullets and depending on the sword skill other weapons.
Weaknesses: It's a long blade so narrow spaces make it hard to use.
Abilities: Cutting things, and channeling his powers.
Image(s):
Ran Niwa (蘭の庭) Kirito10

Name: Stormfall
Type: Single handed long blade sword
Description: A solid silver white blade from hilt to blade. Metal was for sword was gained from a boss fight with a dragon were the drop was a rare metal from the game dragon's horde.
Strengths: Cuts through most things including magical spells, bullets and depending on the sword skill other weapons
Weaknesses: A long sword so its difficult to use in narrow spaces.
Abilities: Can channel his powers through the metal of the blade.
Image(s):
Ran Niwa (蘭の庭) Kirito10

Background
History:Although he was originally born in Gravity City. Having hacked the city system at the age of four but making a mistake and captured to be hooked up into there Central Computer system. Now years later having gotten into Rowdy, and now with an invite he has made the computer at the government believe he's still hard wired in and come to meet the mysterious man who sent him the invite to come to finals of the exam and cross platforms and play on the combat field.....and have some fun that only a couple of Computer Junkies could have.

Upon arrival for the Hunters exam is when his life gets exciting he was the first the year he challenged to play with Mugo impressing him with his immense speed. Near the end not sure what else to do he used the only boa he had purchased and threw it lucking out because of his blade throwing ability and manaaged to chain off his legs knocking him down the up side was the fact that Mugo allowed him as well having been enjoying the high speed game of cat and mouse.

During the third phase with Kichona he gained his list and began moving through puzzling out and finding everything easily on his own thanks to his time in Rowdy on the world maps playing quests and finding games. His ability to search is uncanny.

The fouth phase tested his skills as he had to track one target and find them and find them he did but as luck would have it he was one of the rare ones who target was also his prey an intense battle broke out lasting a total of one minute with him gaining the others badge and then he entered the fifth and final phase.

It is this phase which is the the sol reason for his leaving the governments super computer and coming here upon receiving the invitation. But before the game could be announced one of the other combantants challenged constantly Chaos and ended up upsetting Nerve. The whole affair nearly made Chaos leave him and if not for Neo refusing to move against something as dangerous as Chaos things would have ended badly between Nerve and Chaos but upon speaking Nerve explained a few things and Chaos turned back to him coming back to his side and then the game was beginning to be explained and it didn't amuse him at all.....

In Rowdy he was in the hall of champions the hall for the Worlder's who defeated dungeon boss's. The major ones and he had over fifty five under his belt equal to champion level or contender of the other battle system like them. Like Nerve and Chaos who fought in the contender arena's. Now he had to place on the Leader board to do that he had to fight his way like everyone else from bottom rank up to championship challenge and score high enough there to place in the hall of Warriors. And dominating that board? In both solo and partner battles was Nerve and Chaos.....it was not going to be an easy day.
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