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 Hone Funsai-ki (骨 粉砕機)

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Posts : 318
Yen : 14721
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Join date : 2015-08-01
Age : 26

Character sheet
Name: Gituku Mugo (ギツク むご)
Age: 24
Occupation: Ex-Monk, Hunter, Route Troupe Member, PK & Psy-Nen user

Hone Funsai-ki (骨 粉砕機) Empty
PostSubject: Hone Funsai-ki (骨 粉砕機)   Hone Funsai-ki (骨 粉砕機) EmptySun Sep 20, 2015 3:07 am

Full Name: Hone Funsai-ki (骨 粉砕機).
Meaning of Name: "Bone Crusher," or "Bone Grinder."
*Nickname: Pal (パル "Paru") Note: pronounced like Paul or Crusher (クラッシャ "Kurassha").
Sex: Male.
Date of Birth: October 31, 1993.
Blood Type: BO-.
Job Class: Bounty Hunter/P.K. User.

Organization Affiliation
Organization Name: Hunter's Association.
Breed: Bounty Hunter.
Rank: A/1.
License and Tags:
Hone Funsai-ki (骨 粉砕機) Honetags_zpsbrs3psbz

Hone Funsai-ki (骨 粉砕機) Honecardfront_zpsmphkslts

Hone Funsai-ki (骨 粉砕機) Honecardback_zps92dkybk7

Human Appearance
Age: 21.
Eye Color: White.
Hair Color: Black.
Type of Build/Body: Built like a lean fortress his physical prowess is terrifying.
Height: 6'2".
Weight: 170 lbs.
Distinguishing Marks: Pica (/ˈpaɪkə/ py-kə) is characterized by an appetite for substances that are largely non-nutritive, such as paper, clay, metal, chalk, soil, glass, or sand. According to DSM-IV (Diagnostic and Statistical Manual of Mental Disorders, 4th Edition) criteria, for these actions to be considered pica, they must persist for more than one month at an age where eating such objects is considered developmentally inappropriate, not part of culturally sanctioned practice and sufficiently severe to warrant clinical attention.

There are different variations of pica, as it can be from a cultural tradition, acquired taste, or a neurological mechanism such as an iron deficiency or a chemical imbalance. It can lead to intoxication in children, which can result in an impairment in both physical and mental development. In addition, it can also lead to surgical emergencies due to an intestinal obstruction as well as more subtle symptoms such as nutritional deficiencies and parasitosis. Pica has been linked to mental disorders and they often have psychotic comorbidity. Stressors such as maternal deprivation, family issues, parental neglect, pregnancy, poverty, and a disorganized family structure are strongly linked to pica.

Pica is more commonly seen in women and children, and in areas of low socioeconomic status. Particularly it is seen in pregnant women, small children, and those with developmental disabilities such as autism.

In Crusher's case, stress is a major cause for his Pica. Combined with iron deficiency in his blood, it causes him to seek out sources of 'iron' even if the iron is not present. This form of Pica is called Pagophagia.

Pagophagia is a form of the disorder pica involving the compulsive consumption of ice or iced drinks. However, Crusher's Pagophagia has adapted well beyond simply consuming ice or iced drinks. He will consume human flesh and bone in order to gain what his body craves. This extreme form of Pica has caused his body to mutate.

His teeth are jagged, appearing to be the teeth of a demon or a monster instead of a human man's.

Images For character:
Hone Funsai-ki (骨 粉砕機) Tumblr_n77gu445gW1qduw1jo1_r1_1280_zpsgtlhssp4

Attitude/Personality: A born leader, Hone possesses qualities like being active, dynamic, decisive, strong willed, self sufficient, independent, unemotional, and not discouraged easily. He's a person exuding with confidence and can run almost anything. However, his negative traits can turn many against him because he's known for being bossy and impatient. He has trouble relaxing and is quick tempered. Hone enjoys arguments or controversies and is often unsympathetic towards others.

He's the dominant type. When the rest give poor performance, he becomes impatient. Many find it hard to relax in his presence and some can even become depressed when around him. The good thing about Hone is that he can teach others how to establish their goals in life. He is also organized and encourages others to take action and possess sound leadership.

As a friend, he doesn’t do well with making a lot of friends. He tends to want to lead and can excel in emergencies. Other people will stay away from him because he tend to become a user who is domineering and makes decisions in behalf of others. He's also seen as know it all who is too possessive.

However, as a leader, his subordinates may not appreciate his bored trivia, manipulation capabilities, and the demand for loyalty. Hone tends to make harsh decisions. He can be tactless, and rude and when he encounters an obstacle, he sees it as a challenge and opportunity at the same time.

Despite all of this, Hone can love, work, and live intensely. Once he decides to focus on something, he will do everything he can to achieve it. He's the type of person who is always on the go and often needs to be reminded to slow down and take time to simply breathe a wind down.

Last edited by Gungen on Sun Sep 27, 2015 2:39 am; edited 14 times in total
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Posts : 318
Yen : 14721
Reputation : 0
Join date : 2015-08-01
Age : 26

Character sheet
Name: Gituku Mugo (ギツク むご)
Age: 24
Occupation: Ex-Monk, Hunter, Route Troupe Member, PK & Psy-Nen user

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PostSubject: Re: Hone Funsai-ki (骨 粉砕機)   Hone Funsai-ki (骨 粉砕機) EmptyMon Sep 21, 2015 12:01 am

Special Abilities:

  • Reiki- The word Reiki comes from the Japanese word (Rei) which means “Universal Life” and (Ki) which means “Energy”. Reiki is the life energy that flows through all living things. Reiki Practitioners understand that everyone has the ability to connect with their own healing energy and use it to strengthen energy in themselves and help others. It is believed that a person’s “ki” or energy should be strong and free flowing. When this is true a person’s body and mind is in a positive state of health. When the energy becomes weak or blocked it could lead to symptoms of physical or emotional imbalance.

    Reiki was originally developed as a spiritual healing art. Reiki is not affiliated with any particular religion or religious practice. It is not massage nor is it based on belief or suggestion. It is a subtle and effective form of energy work using spiritually guided life force energy.

  • Psy-Nen- Nen, Psy, Ki, Reiatsu, matter what you call The ability to control his own 'life force' shaping and using it as a weapon to fight back against others. He is able to manifest his P.K in ways that are normally unheard of.  Nen is a unique form of P.K. manifestation among his people due to a unique form of training in P.K. upon testing a child and once discovered they begin learning how to fully open up their minds and bodies to the power.

  • Giga Fist (ギガ拳)- An extremely devastating attack, Giga Fist is an enhancement technique that works by focusing aura into a fist by using Ko, then punching the target. It generates a force strong enough to create a crater measuring more than twenty meters in diameter.

  • Crimson Temple: Cannibal God (真紅お寺: 人食い人種神)
    A play on the concept that the body is a sacred temple, Crimson Temple is a set of specialist techniques that are functional individually, but dangerous in combination.

    • Blood Dance: Crimson Sea (血踊り:真紅海)- The first step to Hone's secondary defense and offense abilities. Crimson Sea is a transmutation and emission technique that allows him to change the properties of his aura to mimic blood. This can be doubled or even quadrupled depending on the amount of blood present at the time he transmutes blood. However, that doesn't mean that he requires blood to be present.

      Hone can seemingly make blood appear from out of thin air and manipulate its properties. Since this isn't his main type of Psy-Nen, all of these abilities are not completely fail safe and could lead to his defeat should something go wrong at any stage of his battles.

    • Blood Dance: Crimson Crystals (血踊り: 真紅結晶)- The second step to Hone's secondary defense and offense abilities. Crimson Crystals works as a second step or advancement to the transmutation and emission ability Crimson Sea. This ability allows Hone to solidify, or crystallize, the blood he transmuted during the first dance or step.

    • Blood Dance: Crimson Bomb (血踊り: 真紅爆弾)- Similar to Giga Fist, this is the most devastating of all of the Crimson Dances, Crimson bomb is the third and final true step the transmutation and emission ability Crimson Sea. This works by focusing aura into a small ball of crimson colored aura that can easily be confused for Crimson Sea or a conjuration ability, and firing it at a target. It generates a force strong enough to cause an explosion, whose power and size vary depending on how much aura is used. It can create a crater measuring more than twenty meters in diameter.

    • Cannibalism Assimilation (人食いで同化 literally "Assimilation in cannibalism")- Though not a dance of step in Crimson Sea or Crimson Crystals, this specialization ability depends on the use of one of the above abilities for defense and offense. On its own, it's simply the ability to absorb other Psy-Nen abilities from a target by eating them or a portion of them.

      By ingesting their flesh, Hone can temporarily obtain their abilities. Even the smallest amount of their flesh will grant him their abilities. However, there are two downsides to this ability.

        1. This ability doesn't supply a true attack or defense system. He himself has had to train his body to even be able to use attacks and defenses through his own Psy-Nen. This is a more simple fix than the second problem.

        2. He keeps only one of the abilities he's learned. As soon as the digestive cycle is complete, he loses all  but one of the abilities he has absorbed.

      Though it is prefered to use Cannibalism Assimilation in conjunction with Crimson Sea, Crimson Crystals, and Crimson Bomb, the ability can and will function on its own and defense and offense can be supplemented with simple physical attacks using hand-to-hand combat.

Basic Abilities

  • High Intelligence- He is able to formulate accurate predictions as seen concerning his opponent's power, and has great control over his emotions. He can calculate accurate odds in the midst of a fight and is almost always right. He is adept at finding an enemy's weak spots and exploiting them.

  • Enhanced Speed and Reflexes- One of the pillars of his distinctive fighting style is his speed, matched with his surgical-like accuracy.

  • Enhanced Agility- Hone is very agile, as he can attack from any position, moving as if he seemingly has not a single bone in his body...he can if he wants to freak people out bend himself in half and roll so that he his torso is coming up between his legs and wave.....what's more he can fight like that.....

  • Enhanced Stamina- Hone has never been seen tired after any of his fights, even after severe physical effort, mental strain and PK consumption. He has been stuck by himself in a battle that lasted four days without sleep and alternating attackers in the end....he had killed them all without breaking a sweat and enjoying himself.

  • Immense Resistance to Pain- Hone appears impervious to pain, which seems to leave him unfazed when minimal and bring him pleasure when very intense. Though blows still damage him, they can't slow him down or incapacitate him. His inhuman resistance, coupled with what looks like a total disregard for his own life and an unquenchable battle frenzy, makes him seemingly unstoppable.

  • Enhanced Biting Power- Hone's jaws can clamp down with 520 pounds of force (enough to crush human skulls) while his teeth are much stronger than average human teeth. Average human teeth are able to withstand a lot, but Crusher's teeth are specifically adapted to the 520 pounds of pressure his jaws exert, making his teeth strong enough to bite through steel.

  • Moderate Resistance to Poison- Hone is immune to the most common types of natural and man made poisons. He is not immune to the less common ones.

  • Formidable Coordination- His coordination may be considered the core of both of his offensive and defensive power. Thanks to it, he can adapt to any fighting style he faces and avoid most of the threats he may encounter. He is able to grab knives out of the air or catch a PK reinforced ball with the destructive capacity of a cannon ball.

  • Immense Perception- Hone has proven to be able to sense not only the presence, but also the position of people hidden, even Killian's, whose degree of proficiency at it is described by friends as being perfect. Partially thanks to his vast fighting experience, Hone is capable of discerning a person's potential just by looking at them; on one occasion, he detected a very strong individual nearby and measured his strength without even seeing him.

  • Excellent Strategist- Hone is very observant and able to guess the amount of strength a person possess, their talent and even future heights by simply looking at them.  Han can often tell what an opponent is thinking and how he will react at his moves. He can plan whole battles beforehand and prepare his victory right after the get-go. Furthermore his deviousness and volatility has prevented many opponents from anticipating his next move, and this has led him to win many battles.

    Furthermore, Combining his twisted genius with his prestigious skills, Hone can set very elaborate and effective traps, often using Telekinesis to conceal his attacks. His tricks usually don't get discovered until after they are already in use. Instead of fearing pain, he sometimes seeks it, as a memento of his opponent. Summed up, what makes Hone such a dangerous opponent is his unpredictability.

PK Abilities

  • Geokinesis- The ability to manipulate matter in it's solid form.

  • Hydrokinesis- The ability to manipulate matter in it's liquid form.

  • Telekinesis- The ability to move objects with your mind. Often used interchangeably with the term psychokinesis, however psychokinesis is actually the umbrella term under which all the various "kinesises" resides.

    • Levitation- The ability to cause objects or ones own body to hover above the ground without the use of any type of lifting mechanism.

6th Sense PK Abilities

  • Aura Reading- The ability to see/feel the energy field that surrounds all living things.

  • Clairsentience- A "knowing" of hidden events. Can involved "knowing" past, present or future events.

  • Intuition- A "knowing" of hidden events, often used interchangeably with the term clairsentience.

  • Precognition- The ability to know the future if those involved stay upon the path they are currently on. It should be noted that the future is not static. Changes can be made today that will change the future that has been foreseen.

  • Psychometry- The ability to sense, read or interpret the energy signal left on an item by someone that has dealt with the item in the past.

Fighting Skills

  • Champloo- simply a fighting style that takes bits and pieces from all forms of martial arts and breaking (or break-dancing) while making up the rest on-the-go or 'On-the-fly'. The user must have some knowledge of all forms of martial arts to use this ability.

  • Taijutsu-  (体術?, literally "body technique" or "body skill") is a Japanese blanket term for any combat skill, technique or system of martial art using body movements that are described as an empty-hand combat skill or system. The term is commonly used when referring to a traditional Japanese martial art but has also been used in the naming of modern martial arts such as Bujinkan Budo Taijutsu. More specific names than Taijutsu are typically used when describing a martial art, such as Jujutsu (focusing on throwing, grappling, and striking), Judo (focusing on throwing and grappling), Aikido (focusing on throwing and joint locks) as well as Karate and Kenpo (focusing on striking).

  • Muay Thai- 'Muai Thai' is a combat sport from the muay martial arts of Thailand that uses stand-up striking along with various clinching techniques. This physical and mental discipline which includes combat on foot is known as "the art of eight limbs" because it is characterized by the combined use of fists, elbows, knees, shins and feet, being associated with a good physical preparation that makes a full-contact fight very efficient. Muay Thai became popular in the sixteenth century, but became widespread internationally only in the twentieth century, when practitioners defeated notable practitioners of other martial arts.

  • Chinese Kenpo/Kung Fu- "Kung-fu" is a primarily unarmed Chinese martial art resembling karate.Wudang Martial Arts were created based on the Taoist ideology. Taoism holds that there are basic, everlasting and supernatural principles in the earth which are called “Tao” suggesting softness, quietness, emptiness, unification, fairness and harmony. All these can be presented according to Tai Chi, Yin and Yang, the Five Elements (water, gold, fire, wood and earth) and the Eight Diagrams tactics. Under the direction of these philosophical theories, this Kung Fu style gains good effects in the boxing and sword skills.

  • Jujustsu- A Japanese martial art and a method of close combat for defeating an armed and armored opponent in which one uses no weapon or only a short weapon. The word jujutsu is often spelled as jujitsu or ju-jitsu. It is also known as Japanese ju-jitsu.

    "Jū" can be translated to mean "gentle, soft, supple, flexible, pliable, or yielding." "Jutsu" can be translated to mean "art" or "technique" and represents manipulating the opponent's force against himself rather than confronting it with one's own force. Jujutsu developed among the samurai of feudal Japan as a method for defeating an armed and armored opponent in which one uses no weapon, or only a short weapon. Because striking against an armored opponent proved ineffective, practitioners learned that the most efficient methods for neutralizing an enemy took the form of pins, joint locks, and throws. These techniques were developed around the principle of using an attacker's energy against him, rather than directly opposing it.

    There are many variations of the art, which leads to a diversity of approaches. Jujutsu schools (ryū) may utilize all forms of grappling techniques to some degree (i.e. throwing, trapping, joint locks, holds, gouging, biting, disengagements, striking, and kicking). In addition to jujutsu, many schools teach the use of weapons.

    Today, jujutsu is practiced in both traditional and modern sport forms. Derived sport forms include the Olympic sport and martial art of judo, which was developed by Kanō Jigorō in the late 19th century from several traditional styles of jujutsu, and Brazilian jiu-jitsu, which was in turn derived from earlier (pre–World War II) versions of Kodokan judo.

  • Karate- A martial art developed in the Ryukyu Islands in what is now Okinawa, Japan. It was developed partially from the indigenous martial arts of Ryukyu Islands (called te (手, literally "hand") and from Chinese kenpo. Karate is a striking art using punching, kicking, knee strikes, elbow strikes and open hand techniques such as knife-hands, spear-hands,and palm-heel strikes. In some styles, grappling, throws, joint locks, restraints, and vital point strikes are also taught. A karate practitioner is called a karateka (空手家).

  • Hand-to-hand Combat- (sometimes abbreviated as HTH or H2H) is a lethal or non-lethal physical confrontation between two or more persons at very short range (grappling distance) that does not involve the use of firearms or other distance weapons. While the phrase "hand-to-hand" appears to refer to unarmed combat, the term is generic and may include use of striking weapons used at grappling distance such as knives, sticks, batons, or improvised weapons such as entrenching tools. While the term hand-to-hand combat originally referred principally to engagements by military personnel on the battlefield, it can also refer to any personal physical engagement by two or more combatants, including police officers and civilians.

    Combat within close quarters (to a range just beyond grappling distance) is commonly termed close combat or close-quarters combat. It may include lethal and non-lethal weapons and methods depending upon the restrictions imposed by civilian law, military rules of engagement, or ethical codes. Close combat using firearms or other distance weapons by military combatants at the tactical level is modernly referred to as close quarter battle. The U.S. Army uses the term combatives to describe various military fighting systems used in hand-to-hand combat training, systems which may incorporate eclectic techniques from several different martial arts and combat sports.

  • Street Fighting- Hand-to-hand combat in public places, between individuals or groups of people.

    Unlike sport fighting, a street fight might involve weapons, multiple opponents or revenge and has no rules. The venue is usually a public place (e.g. a street) and the fight often results in a serious injury or even death.

    The main difference between street fighting and a self-defense situation is that a street fight is avoidable, whereas a self-defense situation is not. The other main difference is that the fight is consensual between both parties. A typical situation might involve two men arguing in a bar, then one suggests stepping outside, where the fight commences. Thus, it is often possible to avoid the fight by backing off, while in self-defense, a person is actively trying to escape the situation, using force if necessary to ensure his or her own safety.

    In some martial arts communities, street fighting and self-defense are often considered synonymous.

Last edited by Gungen on Sat Sep 26, 2015 7:32 am; edited 4 times in total
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Posts : 318
Yen : 14721
Reputation : 0
Join date : 2015-08-01
Age : 26

Character sheet
Name: Gituku Mugo (ギツク むご)
Age: 24
Occupation: Ex-Monk, Hunter, Route Troupe Member, PK & Psy-Nen user

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PostSubject: Re: Hone Funsai-ki (骨 粉砕機)   Hone Funsai-ki (骨 粉砕機) EmptySat Sep 26, 2015 7:30 am

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