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 Rare breed Psy-Nen

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Narumi

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Name: Kichona 'Kicha' Kasai
Age: 20
Occupation: Bounty Hunter/Being scouted by Route Troupe

PostSubject: Rare breed Psy-Nen   Tue Aug 11, 2015 12:40 am

Kasai Fenghuang- They are a race of Island dwellers who gained the name because of their unique eyes. The color of their eyes can range from simple shades of blue or green, brown and even black to the rarer colors of Scarlet, Crimson, gold and in very rare cases their eyes can appear to be dual toned. The upper crest can be scarlet while the bottom of the Iris can be gold for example. The uniqueness of their eyes does not end there. For some, when angered their pupil constricts into thin cat like slits.

All of the people of the Kasai Fenghuang when feeling deep emotions there eyes begin to glow and light up as if 'on fire' from the inside out, earning them the nickname 'Children of the Pheonix'. The other unique quality of their eyes is that regardless of the color of them, the iris looks as if it is made out of crystal. Their eyes are considered the '8th great wonder of the world.' And when they die, if steps are taken right away, one can remove the eyes and they become crystals holding that fiery light inside for decades to come.

Their eyes are worth millions on the black market and are rare and hard to come by, as the clan only held about 200 men, women, and children all together on the small island. Due to a raid by the group "Route Troupe," the clan is all but wiped out. Now there are only two left, and in order to keep from being hunted because of their eyes, they hide them while traveling among everyone else.

An important note is that when the Kasai clan's eyes glow their aura's spike and their bodies become three times the strength they were before the spike. Everything else increases about them as well.

The Only two survivors of the Island Onslaught are distant cousins. Kichona Kasai and Osen Kasai of the Kasai clan.

Chrnos- The other race, and considered to be an off shoot of the Fenghuang, is the Chrnos. They are not actually an off-shoot, but if one traces their heritage back far enough, they would find that the Chrnos do share the same connection as one race at one time. While one gained such pretty eyes, the Chrnos are often referred to in old texts and documents about them as Time Lords, claiming that they are able to move through current time as if they are existing in two planes at once. At times both in and out, they seem to be able to control time- disappear and reappear. Naturally so, as they have the ability construe not only others perception of time, but also their own. Some whisper that should they fully wake up there Psy-Nen they could be able to move forward and backwards years in their own timeline.

The only known child of the Chrnos line is Toketsu Jikan. Although it's rumored, but unproven that, due to their closeness, Gokei Kanpeki is also of the Chrnos clan, but due to a weakened immune system as a child his abilities to bounce around time were hampered and damaged.

About P.K Vs Psy-Nen
P.K. Is the general power that most people have in this world. Very few are even aware of a greater source of power existing within their bodies or even have the ability to harness it.

They actually break down to into two Races of users although at the moment, those who have the ability are almost gone. At present date there are only three known survivors who posses the skills and ability to use Psy-Nen. It will die with them unless they choose to teach it to outsiders of their clan. However, teaching to outsiders is not only dangerous, it's considered reckless as Psy-Nen is more dangerous in the wrong hands than someone naturally learning how to use their P.K. A Psy-nen user can also have P.K.


  • Psy-Nen (念, Mind Force) It is a technique that allows a living being to use and manipulate their own life energy (known as aura). The word "Psy" meaning of the mind and "Nen" can also be used in conversation to refer to aura. Psy-Nen teaches one to control their own aura flow and utilize the energy.



Aura (オーラ) is the life energy produced by all living bodies vital for survival. Aura from all parts of the body has a tendency to flow together, producing one mass of energy. This happens without the individual's awareness, typically resulting in a slow leak of aura continually escaping the body. If one were to lose their entire aura, it would be equivalent to using up all the energy keeping them alive, which would be fatal. The pores or points on the body from which aura flows out from are called "Aura Nodes" (精孔, しょうこう) shōkō). Controlling those nodes is the first step to being a user of Psy-Nen.

The technique has the ability to enhance the strength of physical attacks or objects depending on the quantity of aura employed and an individual's aura type, as well as allows for para-psychological abilities to exist in reality. Because one can craft just about any sort of psychic power through only using their mind, Nen is also a dangerous power unknown to the public at large.

Learning Psy-Nen and Initiation
A student learning Psy-Nen trains to manually open and close their aura nodes so that they can control the flow of their aura. One typically learns this process slowly and gradually through meditation. The second method (colloquially called Initiation or Baptism) is by having one receiving an influx of aura from an experienced user that forces these nodes to open; despite how quickly it works, the method is typically frowned upon due to its danger to the student if the user is inexperienced or has malicious intent. Initiation via physically attacking another with the use of an enhanced aura typically causes permanent disability or death.

There is, however, a way to initiate that is less harmful to the student's body — depending on gently jolting open one's nodes forces the new user to learn to control their aura flow, else risk suffering severe exhaustion or death. Once one has opened their aura nodes, he will be able to see his own aura as a shroud surrounding the body due to his nodes in his eyes being opened. Aura appears to look similar to steam from a kettle.

It is possible to feel the presence of aura even without being aware of its existence. It has been described as feeling like a warm, viscous fluid at rest. It has been said that powerful, refined auras produce a sensation that feels akin to needles pricking into the skin. Since every living being emits aura subconsciously, learning to sense aura is a useful skill for those tracking living things or hunting non-living things infused with aura. An experienced user of Psy-Nen can judge the location and relative strength of his opponents through reading the output of their aura.

Nen of the Flame

  • Psy-Nen of the Flame (燃, Nen) is sometimes used in Fenghuang Temple training precursor to learning the actual Psy-Nen. They are mental exercises akin to meditation that strengthen one's force of will. Regular practice can smooth the flow of one's aura. The Four Exercises of Psy-Nen of the Flame are as follows:
  • Ten (点, Point): Focus the mind, reflect upon the self, and determine the goal.

  • Zetsu (舌, Tongue): Put it into words.

  • Ren (錬, Temper): Intensify your will.

  • Hatsu (発, Release): Put it to action.


Although the production of aura is unconscious and constant by all living beings, it is not only life energy. Aura carries with it the desires and emotions of the one who deploys it, which is what allows for Psy-Nen to have incredible versatility to those who develop their skill at using it, and also heavily influenced by mental condition and emotional state. A basic application of this phenomenon is that one can channel their aggression or malice into their aura and deploy it towards another person (i.e. blood-lust). The antagonized will then be able to feel that blood-lust as if it were physically palpable; if unable to keep it from their own body by deploying their own Psy-Nen, he/she may be physically harmed by it.

Vows & Limitations/Self imposed restriction
Vows and Limitations.
Being a product of the mind, Psy-Nen responds to the goals, strengths, and desires of individual users. As a result, a student of Psy-Nen can increase the overall power of an individual skill by stating a self-imposed restriction that forces even more conditions on it. For example, if one consciously decides something along the lines of "I will only use this skill on Thursdays" or "I will only use this skill against short people" and manages to abide by that rule, that particular skill will become stronger. These conditions are called "Vows" (制約, Seiyaku) or "Contracts". The stricter the Vow, the more one's own ability is strengthened. It is also implied that Vows that carry great meaning or are tied to emotional states also bring about a greater benefit. However, Vows are also considered liabilities, since breaking a Vow carries the risk of completely obliterating one's own Nen abilities.

Vows that contain some sort of punishment (e.g. "I will die if I break this rule") will strengthen the ability even further. These are called "Limitations" (誓約, Seiyaku) or penalties—covenants to oneself. An example of this is Kichona Kasai, who swore on his own life not to use certain abilities on anyone but the Route Troupe or those who are bathed in sin, bound by his hate for them and imposed that should he use his powers on an innocent he would die..  Even though a Vow adds further Limitations to using one's Psy-Nen ability, a Vow is not the primary condition for an ability's activation and acts only to enhance its power. It is also useful in retaining one's abilities when breaking a vow. When a person breaks a vow without a limitation, they risk damaging their abilities, however, when there is a limitation, this risk is removed (unless of course it is part of the limitation), at a price of one's own choosing. However upon meeting up with the Route Troupe, The leader Chronos realizing that the Vow and Limitation he imposed upon himself were being broken and thus starting to kill Kicha convinced him to change his resolve and vows. They hold same power but no longer the sting of death.

The Unknown
Though Psy-Nen is influenced by one's mental condition and emotional state, it is difficult to judge exactly how these factors affect Psy-Nen. In certain instances, these factors may even lead to one exceeding the 100% limit cap. However, using one's powers beyond their capacity will ultimately cause strain. Potentially, this could become either a weakness or fatal to the user. Psy- Nen also does not necessarily disappear following death. In fact, sometimes death can reinforce an ability's strength. If someone dies holding a deep grudge, his Psy-Nen will remain and seek out the object of his hatred.

Four Major Principles
In order to fully grasp Psy-Nen, one must first learn the Four Major Principles of the Fenghuang Scriptures. Everything else, including a practitioner of Psy-Nen's individual skills, is based on the basic manipulations of one's aura flow. The Four Major Principles, in order of study, are: Ten, Zetsu, Ren, and Hatsu.

These basic techniques become second-nature to those experienced in Psy-Nen. For example, a beginner must learn to use Ten and concentrate to maintain it; whereas someone with experience will practically always be in a state of Ten, even during sleep.

Ten:
Once a person has had their aura nodes opened, they must learn to keep their aura from leaking away from their body. Ten (纏, Envelop; Shroud) is the process of keeping the nodes open, but also having aura flow through and around the body rather than away from it. Once maintained, it creates a shroud around the user that feels similar to standing in lukewarm, viscous fluid. Having a shroud of aura surround the body is the most basic defense against the emotional attacks from other users of Psy-Nen, however, it can't defend against Psy-Nen physical attacks.Ten maintains youthful vigor and reduces one's aging; since the energy powering the body no longer leaks away, one can keep the body from breaking down and deter the aging process. Through frequent meditation, one can improve the quality of their Ten.

Zetsu
While Ten allows a user to keep aura from leaking away from their body, Zetsu (絕, Suppress; Null) stops the flow of aura from their body altogether. By closing all of their aura nodes, the user is able to stop almost all outflow of their aura like water from a valve. Since the user is no longer surrounded by their own aura, they are more sensitive to the aura of others. This can be useful when tracking another person and it will also prevent other users of Psy-Nen from noticing them. Zetsu can also be used to relieve fatigue, since it forces the body's external layer of aura to be fully contained within. However, since Zetsu involves shutting off one's aura, it can be dangerous due to it leaving the body defenseless against any aura attack. Even a weak attack enhanced with Psy-Nen could do massive damage.

Ren
Ren (練, Refine; Enhance) is a direct application of Ten. Since a user is capable of keeping aura from leaking away from the body, it's also possible for them to produce more aura around themselves without having to worry about losing it.[1] Ren focuses on outputting a high amount of aura and keeping it on the body, expanding the size and intensity of it. If Ten is considered to be purely defensive, then Ren typically what is used for offense. This increases the user's physical strength and durability and provides a large pool of aura for any advanced techniques or individual skills they decide to use.

Hatsu

Hatsu (發, Release; Act) is the release or transmission of one's aura so it can be projected to carry out a certain function. In essence, Hatsu is one's personal expression of Psy-Nen that creates a special and unique paranormal ability (colloquially called a Psy-Nen Ability). A good Hatsu should reflect a person's own character; one can never truly master Psy-Nen if they only copy other people's abilities.
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Narumi

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Name: Kichona 'Kicha' Kasai
Age: 20
Occupation: Bounty Hunter/Being scouted by Route Troupe

PostSubject: Re: Rare breed Psy-Nen   Tue Aug 11, 2015 1:22 am

Nen and Individuality/Learning by Water Divination

Water Divination
There are six types of aura; every individual is born having one of these six different aura types. Upon learning one's own aura type, a student of Psy-Nen can set about learning to apply the technique in a unique way that suits their personality, which can develop into a unique skill.

The most popular way (and the only sure-fire way) of determining one's aura type is through water divination. Divination requires one to float a leaf atop a glass of water. A student of Psy-Nen will place their hands around the glass and perform Ren. The resulting effect from one's aura contacting the glass will determine a person's aura type.


  • If the volume of the water changes, the user is an Enhancer.
  • If the taste of the water changes, the user is a Transmuter.
  • If impurities appear in the water, the user is a Conjurer.
  • If the color of the water changes, the user is an Emitter.
  • If the leaf moves on the water's surface, the user is a Manipulator.
  • If a completely different change appears, the user is a Specialist.

It is best to base a Psy-Nen ability on one's individual aura type. Though it is possible for one to develop abilities outside of his primary aura type, one is typically less proficient at using those abilities. By creating an ability that one isn't suited for, one risks stagnating their potential by overloading their capacity for using psy-Nen something Fenghuang elders called "Memory Overload". However, this is not the case with those who have absolute mastery over Psy-Nen,

Mugo also claims that he is able to judge a person's Psy-Nen type based on their personalities. According to him, all people of one aura type are generally of the same personality type. However, he also states that this method is similar to trying to find someone's star signs or blood type just from personality analysis — it is not always correct. According to his theory:


  • Enhancers are determined and simple. Most of them never lie, hide nothing, and are very straightforward in their actions or in their thinking. Their words and actions are often dominated by their feelings. They are generally very selfish and focused on their goals. This is reflected in their Psy-nen as enhancers typically rely on simple and uncomplicated hatsu techniques.

  • Transmuters are whimsical and prone to deceit. Transmutation users have unique attitudes, and many are regarded as weirdos or tricksters. Often they put forth a facade while hiding the truer aspects of their personalities. Even when they don't hide their personalities they rarely reveal their true intentions.Many transmuters rely on techniques that give unique and unpredictable properties to their Psy-nen that reflects their personalities.

  • Conjurers are typically high-strung or overly serious and stoic. They are often on guard as to be cautious. They are very observant and logical, rarely falling into traps. Being able to analyze things calmly is the strength of Conjurers. Many of the items that conjurers create are often used by them in a very deliberate and practical, logical fashion.

  • Emitters are impatient, not detail-oriented, and quick to react in a volatile manner. Many of them are quick-tempered and hot-blooded. They resemble the Enhancers in building their impulsivity, but the difference with them, they probably tend to calm down and forget easier. Because of the nature of emission, many hatsu techniques created by emitters are primarily long range.

  • Manipulators are logical people who advance at their own pace. They are all for arguments and tend to want to keep their families and loved ones safe. On the other hand, when it comes to pursuing their own goals, they do not listen to what others might have to say about it. While manipulators often use techniques that allow them to control their opponents they also prefer to use an inanimate medium to control that can be used versatility.

  • Specialists are individualistic and charismatic. They will tell you anything important on them, and refrain from being close friends. But, because of their natural charisma that draws others, they are always surrounded by many people. Because specialization is unique and can have many facets, most specialists posses only one hatsu technique.


Chart
A compatibility diagram showing the six Hatsu types
.



There are numerical approximations given by the the Temple elders to indicate just exactly how efficient one would be at using aura abilities that one is not born into. Starting at one's own aura type, one has the potential to be 100% efficient at using abilities based in that category alone. Then looking at the category chart, one has the potential to be 80% efficient at using aura types adjacent to one's primary type, 40% efficient at the opposite or farthest category, and 60% efficient in the two remaining categories. Specialization is typically unusable for non-Specialists because it is impossible to partially use; one either can or cannot use Specialist abilities. However, Conjurers and Manipulators have 1% efficiency potential for Specialization due to being adjacent to it.

Enhancement

If a student increases the quantity of water in the glass during their water divination, they are an Enhancer (強化系, Kyōkakei). Enhancement is the ability to use aura to increase the natural abilities of an object or one's own body.Therefore, Enhancers are able to greatly increase their physical attack and defense and are best suited for close-ranged melee combat.

Enhancement is the most balanced category, allowing users to spread themselves evenly between offense and defense and become very strong using only simple abilities. One of the examples of more complex Enhancement abilities include enhancing one's healing factor.


Transmutation


If a student changes the taste of the water in the glass during their water divination, they are a Transmuter (変化系, Henkakei). An affinity for Transmutation means a person can change the properties of their aura to mimic something else. Similar to Emission, things created via Transmutation are pure aura. Transmutation is often mistaken with Conjuration due to their similarities. A simple way of thinking about it would be that Transmutation allows your aura to mimic properties of a substance, whereas Conjuration allows you to change your aura into actual substances.

Conjuration


If a student creates an object in the water in the glass during their water divination, they are a Conjurer (具現化系, Gugenkakei). Conjuration is the ability to create a physical, independent, material object out of one's aura. Once a person has mastered the conjuration of a certain object, they can conjure it and dispel it in an instant, whenever they want. Conjuration is the only way in which Psy-Nen can create things that ordinary people (unaware of Psy-Nen) can see and touch. Furthermore, objects or entities created by this technique have a subtle "independence" to them. This means that they can continue existing even if they were at a considerable distance from the Conjurer, or even if the Conjurer themselves are not aware that they have yet to be de-materialized. However the use of In can hide an object materialized from aura from experienced users of Psy-Nen.

Conjured objects can have special abilities imbued into them.

Emission


If a student changes the color of the water in the glass during their water divination, they are an Emitter (放出系, Hōshutsukei). An affinity for Emission means that a user is capable of controlling the deployment of their aura while separating it from their body.Aura usually decreases in intensity very quickly when it is separated from the source body, but strong Emitters can separate their aura from their body for long-periods of time and still be able to maintain it.

Some Emission abilities are commonly mistaken for Conjuration abilities. The two, however, are fundamentally different. Objects created by Emitters are created solely from aura, invisible to those whom haven't learned Psy-Nen, and require Manipulation skills to control.

Manipulation


If a student moves the leaf floating on the water in the glass during their water divination, they are a Manipulator (操作系, Sōsakei). Abilities belonging to Manipulators allow the user to control living or non-living things in a certain way (and manipulate the aura itself), the main advantage being able to 'manipulate' enemies. The degree of control is principally determined by a condition that usually puts the manipulator at risk (attaching objects on the enemy, touching the enemy in a certain way) and of course the larger the risk, the better the degree of control.

Specialization


If a student causes some other effect during their water divination, they are Specialist (特質系, Tokushitsukei). It is possible that the effect that occurs can give some insight into how they should direct their ability. Specialization is anything that doesn't belong into the other five categories. This is the vaguest Hatsu category. For example, Kichona''s Specialist ability allows him to use all Hatsu types at 100% efficiency. Where as Chronos's Specialist ability allows him to steal any other Psy-Nen ability (provided that the right conditions have been fulfilled).It is possible to become a Specialist later in life, although it is more likely for Manipulators or Conjurers which is why it is placed at the bottom of the chart.

Advanced Techniques

After learning the basics, any skilled user of Psy-Nen will learn to utilize these advanced techniques. Most of them are achieved by using a combination of the basics. Most Psy-Nen users learn Ten, Zetsu, and Ren first before attempting these techniques. The Hatsu, being a Psy-Nen-user's individual skill, is often something that a Psy-Nen-user will develop gradually over a long period of time.

Gyo


Gyo (凝, Focus) is an advanced application of Ren by which a Psy-Nen-user concentrates a larger than normal portion of their aura into one specific body part. Gyo increases the strength of that one body part, but leaves the rest of the body more vulnerable. Gyo is most often used in the eyes, allowing a Psy-Nen-user to see aura and things which would otherwise be hidden (e.g. Psy-Nen objects hidden by In).

In


In (隱, Conceal) is an advanced form of Zetsu used to almost completely conceal one's aura. However, unlike Zetsu, In does not require the user to stop their aura flow, but hides it instead, making this technique perfect for launching a sneak attack or laying traps. In can be countered by using Gyo in the eyes or through En.

En


En (圓, Circle) is an advanced application of Ren and Ten. In Ren, aura usually envelops only a small amount of space around the user's body. En is when one extends their Ren so that their aura extends further than normal, then uses Ten at the same time to give shape to the aura, usually a sphere. Someone using En can feel the shape and movement of anything entering their circle.The downside to this is that it is extremely tiring and draining for the Psy-Nen-user to constantly deploy so much aura. Those who master En are typically able to extend their En to a circle of a 50m radius.There are exceptions —Suzuku, one of the most powerful assassins alive, is able to extend his En up to a radius of 300m.

Shu


Shu (周, Enfold) is an advanced application of Ten. Shu allows a user of Nen to extend their aura's envelopment onto an object, allowing them to use that object as if it were an extension of their own body. For example, one could use Shu to extend their Ten around an object, which would strengthen and protect the object like the way Ren strengthens and protects their body.

Ken

Ken (堅, Fortify) is the advanced version of the basic Ren technique. Ken is a defensive technique where a Psy-Nen-user maintains a state of Gyo over their entire body, allowing them to defend against attacks from any direction without the need to use Ryu. Ken is useful as a defensive position, but is tiring to maintain. Additionally, it is not as strong as Gyo on any given part of the body, since it protects the whole body evenly. Because of that, it is used to guard when one wants to be cautious.

Ko


Ko (硬, Temper) is an enhanced version of Gyo in which all of an individual's aura is concentrated into one particular body part. Zetsu is used to completely stop the flow of Nen in all other parts of the body. This makes that one body part exceptionally powerful, but leaves the rest of the body completely unprotected. This is used by some Nen-users as an offensive technique (a Ko-punch would carry all 100% of your aura with it), but it is a risky move — leaving the rest of one's body unprotected in a fight against another Psy-Nen-user is generally not a good idea. Ko results in one's aura creating a high-pitched dissonance, somewhat akin to the sound of metal being ground.

Ryu


Ryu (流, Flow) is the term for real-time use of Gyo (the adjustment of aura concentration in various body parts) by a Nen-user in battle. For example, the use of Gyo to increase the amount of Psy-Nen in a fist as one strikes with it, to increase damage done; or to increase the amount of Nen in an arm as it is used to block a blow, for extra defense.
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