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 Kirian Satsujin (キリアン 殺人)

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Narumi

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Posts : 397
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Join date : 2015-08-02
Age : 38

Character sheet
Name: Kichona 'Kicha' Kasai
Age: 20
Occupation: Bounty Hunter/Being scouted by Route Troupe

PostSubject: Kirian Satsujin (キリアン 殺人)   Fri Aug 07, 2015 12:55 am

Basics
Full Name: Kirian Satsujin (キリアン  殺人)
Meaning of Name: Strife Murder
*Nickname: Illumi, Killian (English spelling.)  
Sex: Male.
Date of Birth: May 12, 1990
Blood Type: O+
Job Class: P.K. Assassin/Bounty Hunter

Organization Affiliation
Organization Name: Hunter's Association.
Breed: Bounty Hunter
Rank: A/3
License and Tags:





Human Appearance
Age: 25
Eye Color: Deep blue
Hair Color: Blonde
Type of Build/Body: Tall thin well-built he's a killing machine through and through......
Height: 6'4"
Weight: 175 lbs
Distinguishing Marks: His left ear is pierced four times, his tongue once. He has no tattoo's or other markings and he wears glasses for reading and fine detail work. Kirian is extremely skilled with his hands he could have been a doctor....could have been. His ability with a knife and the such is unlike any other. He can go in do his thing and be out before a single drop of blood is lost in the patient/victim.....

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Attitude/Personality:  Kirian, for the most part, displays very little expression. In contrast to his expressionless demeanor, Kirian often speaks in a somewhat joyful and absent-minded tone. He is generally a stony, ruthless person with an extremely cold way of thinking, reflects only his interest. Still, he holds a twisted and overprotective form of love for his younger brother, Kirua; this manifests to the point that he uses his P.K ability to control Kirua and ensure he survives and obeys. He and his father raised Kirua to believe that the only thing sustaining him was darkness, and that he could only obtain joy in causing the death of others. To ensure that Kirua would live to carry on the family business, and as a means of protecting his little brother, Kirian implanted  needles in Kirua's brain, forcing the latter to run from battles he wasn't sure he could win.

Kirian cares for most of the Satsujin family members.


Last edited by Narumi on Mon Aug 24, 2015 3:06 am; edited 3 times in total
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Narumi

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Posts : 397
Yen : 9120
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Join date : 2015-08-02
Age : 38

Character sheet
Name: Kichona 'Kicha' Kasai
Age: 20
Occupation: Bounty Hunter/Being scouted by Route Troupe

PostSubject: Re: Kirian Satsujin (キリアン 殺人)   Fri Aug 07, 2015 1:32 am

Special Abilities
Skills: Stick a blade of any sort in Kirian's hands and he can carve you up alive before you even realize he's made the first cut. You've hit the floor dead before you realize he's made the last.

Art of Body manipulation: Like many of the Satsujin clan he can manipulate his body into being a fine killing machine making his fingers go from normal to killer points in a mere flex of his muscles. For example.

Art of Assassination: You name it he's got it, no matter the form of killing he's been trained in it. From torture to out right killing. He can keep you alive killing you slowly over a period of days if he so chooses.

Champloo.........Kirian has mastered Karate, Jujutsu, Chinese Kenpo and Muay Thai, as well as Kenjustsu.
Champloo~ champloo means blend, and that is what he does blends together the various different forms of Martial arts he's mastered in order to create his own Champloo or fighting style unlike any other.......

Muay Thai~ 'Muai Thai', IPA: [mūɛj tʰāj]) is a combat sport from the muay martial arts of Thailand that uses stand-up striking along with various clinching techniques. This physical and mental discipline which includes combat on foot is known as "the art of eight limbs" because it is characterized by the combined use of fists, elbows, knees, shins and feet, being associated with a good physical preparation that makes a full-contact fight very efficient. Muay Thai became popular in the sixteenth century, but became widespread internationally only in the twentieth century, when practitioners defeated notable practitioners of other martial arts

Chinese Kenpo/Kung Fu~ "Kung-fu" as "a primarily unarmed Chinese martial art resembling karate.Wudang Martial Arts were created based on the Taoist ideology. Taoism holds that there are basic, everlasting and supernatural principles in the earth which are called “Tao” suggesting softness, quietness, emptiness, unification, fairness and harmony. All these can be presented according to Tai Chi, Yin and Yang, the Five Elements (water, gold, fire, wood and earth) and the Eight Diagrams tactics. Under the direction of these philosophical theories, this Kung Fu style gains good effects in the boxing and sword skills.

Wudang Boxing, a kind of Internal Boxing Art (Neijiaquan), observes the ideas in the Book of Changes and takes the changes of Yin and Yang as presuppositions. It is created to benefit health and fight against the enemy in associating movement and stillness as well as might and weakness. The Eight-Diagram Palm, also named Circuit Palm, presents the self-defence skills by the practice of moving in a circle. The learners cultivate the skills by circuit walking, which seems to move along the lines of the Eight Diagrams, an important Taoist characteristic. Sometimes, the walking trace looks like the inner or external profile of the Eight-Diagram tactics. This special skill takes advantages of the palm strength to give full play to the strength of the hand. Emei Martial Arts is characterized by the movement of hands or feet, especially the motions of feet changing constantly, quickly and forcefully. The changing styles take both offence and defense into consideration. The movements are usually stretched, steady and powerful, full of ups and downs.

Kenjustsu~Nitōjutsu~A distinguishing feature of many kenjutsu syllabi is the use of a paired katana or daitō and wakizashi or shōtō commonly referred to as nitōjutsu (二刀術 two sword methods?). Styles that teach it are called nitōryū (二刀流 two sword school?); contrast ittō-ryū (一刀流 one sword school?). Kenjutsu techniques can be compared to the strategies of warfare, while batto-jutsu or kendo can be compared to shooting range techniques. As in the Book of Five Rings, by Miyamoto Musashi, a kenjutsuist relies on the conditions of the ground, light source, as well as the opponents' capabilities, before implementing a practical attack. The attack is not set on any particular weapon or move to capitulate, nor is there a predisposed target or trajectory. Any exposed part of the opponents body is a possible target (as in Musashi's "Injuring the Corners").

To be effective, a kenjutsu strike/or counter-strike is a composition of several techniques: feigning, cutting, jabbing, thrusting, parrying or binding, footwork, choice of weapon, and even knowing the opponents weapon. It was mentioned that once Musashi realized the physics of the chain-and-sickle (kusarigama) he was then able to defeat it.

The feigning techniques are effective movements of the weapon, footwork, center of gravity, and even the use of kiai. Applied effectively, the opponent is set-back one move, while creating an opening elsewhere. The feigning technique should be angled to allow a quick direct shot from this position. Only sufficient practice will perfect these techniques and teaching to convey the training of proper reflexes. There is not much time to think during a skirmish or battle. A fluent continuation of techniques must be deployed to manage even multiple opponents. One second per opponent is too long. Managing an army should be treated the same way. A practical understanding of the body and weapon is necessary to be able to dispatch a strike or counter strike whether standing, walking, or rolling around the ground (or whether an army is attacking or retreating). There is no time-out or ready position. It might be a fight under minimum visibility or total darkness. When striking range is reached, reflexes dictate the outcome.

Cutting, jabbing, and thrusting techniques must be all preceded by a feint. The defender can easily parry a strong attack, due to the telegraphing momentum behind the attacker's weapon. Therefore, a strong cutting technique can easily receive a deadly cut across the sword hand or forearm. The feigning movement should complement both double-sword, two-handed sword, or any weapon.

There are some strikes that do not require a preceding subterfuge. These are referred to as "quick strikes". They are done with two hands on the sword or with a sword in each hand. One hand is at the base of the tsuka (to provide longer reach) and the other hand is at the ridge of the blade to provide the initial force to flick the sword as quick as an arrow to hit the target. This could be done with the double sword, with one sword providing the push for the dispatch. These postures are hidden and the ready positions are implemented while switching hands or while changing steps. These flicking strikes can be administered from any angle (top, sides or below).

When parrying, always try to direct the point of the sword to the target. This minimizes the step needed to be able to counter-attack. Thus the opponent is at an immediate disadvantage. Also, using the quick strike at the opponent's sword hand or forearm will immediately incapacitate his attack before having to parry it. A simple rule — to keep the point of the sword pointed to the opponent or at within the area of the gate, while attempting to parry in all angles — will provide a good foundation for appropriate counter-maneuver reflexes.

Musashi said that the footwork shall be adapted to terrain and purpose. The correct stride is to be applied to whatever leverage is needed to effectively wield the weapon at hand. The choice of weapon and knowing the opponents' weapons is essential for the choice of right technique and strategy. Knowing the center of gravity of a weapon can help the assessment of its maneuverability and speed, as much as its effects on leverage and kinetic forces.

The use of the double-sword (one in each hand) can provide the ultimate control of the gate. The "gate", as referred to by Miyamoto Musashi, is the opening between two fighters. All attacks must go through this gate to reach the target from any angle. To close or disrupt the gate at the right moment is necessary to deflect incoming attacks. The double swords' ability to alternate and complement their trajectories provides a strong continuous flowing barricade as well as trapping and striking repetitions. Timing is essential in the use of this technique, and Musashi advised that the double-sword technique should be learned early on.

In the later stages of kenjutsu, one can win without the use of a blade by merely understanding the physics of sword work. A kenjutsuist can resolve or win without having to fight (or without having to cut) — and gain followers instead. There is no individual or religion that started this. Any level-headed person would not want to maim or kill another human being. A kenjutsuist (a true swordsman) strives to attain well beyond cutting techniques: to serve his master or act on his own as a diplomat of fairness in the living hell.

Jujustsu~ s a Japanese martial art and a method of close combat for defeating an armed and armored opponent in which one uses no weapon or only a short weapon.[1][2] The word jujutsu is often spelled as jujitsu or ju-jitsu. It is also known as Japanese ju-jitsu.

"Jū" can be translated to mean "gentle, soft, supple, flexible, pliable, or yielding." "Jutsu" can be translated to mean "art" or "technique" and represents manipulating the opponent's force against himself rather than confronting it with one's own force. Jujutsu developed among the samurai of feudal Japan as a method for defeating an armed and armored opponent in which one uses no weapon, or only a short weapon. Because striking against an armored opponent proved ineffective, practitioners learned that the most efficient methods for neutralizing an enemy took the form of pins, joint locks, and throws. These techniques were developed around the principle of using an attacker's energy against him, rather than directly opposing it.
There are many variations of the art, which leads to a diversity of approaches. Jujutsu schools (ryū) may utilize all forms of grappling techniques to some degree (i.e. throwing, trapping, joint locks, holds, gouging, biting, disengagements, striking, and kicking). In addition to jujutsu, many schools teach the use of weapons.

Today, jujutsu is practiced in both traditional and modern sport forms. Derived sport forms include the Olympic sport and martial art of judo, which was developed by Kanō Jigorō in the late 19th century from several traditional styles of jujutsu, and Brazilian jiu-jitsu, which was in turn derived from earlier (pre–World War II) versions of Kodokan judo.

Karate~ is a martial art developed in the Ryukyu Islands in what is now Okinawa, Japan. It was developed partially from the indigenous martial arts of Ryukyu Islands (called te (手?, literally "hand"; tii in Okinawan) and from Chinese kenpo.[1][2] Karate is a striking art using punching, kicking, knee strikes, elbow strikes and open hand techniques such as knife-hands, spear-hands,and palm-heel strikes. In some styles, grappling, throws, joint locks, restraints, and vital point strikes are also taught.[3] A karate practitioner is called a karateka (空手家?).

Kirian's overall strength and P.K. as 95 points out of presumably 100—and yet it nothing compared to some like Narumi who far outstretch that even. Thanks to his training he possesses rare abilities such as strong resistance to poison, high tolerance to electricity, great agility and physical strength, and advanced armed and unarmed combat techniques. He is also a very skilled actor, capable of successfully impersonating people with varied personalities and attitudes. He might have superhuman control over his body,

Immense Tolerance to Pain: He can have his bones broken and not even feel it nor show any signs of discomfort from it after.

High Intelligence: Kirian is brilliant he is already far beyond skilled to be a doctor could pass the medical boards or anything else he wishes......

Master Thrower: Kirian can throw multiple needles with high accuracy, always hitting the target with their point, despite them not appearing balanced. He can even pierce rock-hard materials with them, possible due to some sort of emitted P.K being attached to the needles themselves, however it may be due to his sheer strength.

Kirian is a P.K.- Manipulator, and has an incredibly powerful, murderous aura which makes Kirua fearful and wary whenever he approaches him. He mainly uses it to alter his physical appearance, and can do either with or without the help of his needles, although the transformation lasts longer in the second case. When imbued with P.K. and thrust in the target's head, his needles allow him to gain control over his or her mind, or to condition them into acting in a certain way, as he did to Kirua. His aura is so powerful that, if injected in a normal person through his needles, it will cripple them for life.Furthermore, Kirian is so adept at concealing his aura that not even Bara or anyone else are aware when he is pushing his power into Kirua to gain further control.....

Hypnotic Spell-By placing a needle into the target's brain, Kirian is able to hypnotize them into following his orders as long as the needle remains imbedded. The ability activates automatically every time the victim intends to do something that goes against Kirian’s orders. In Kirua’s case, the activation triggered a crushing fear, which he associated with Kirian, and varying degrees of paralysis depending on the level of opposition. Though powerful, the ability is also subtle, leading the victim to think that the commands they receive are their own ideas or a result of their habits. Willpower alone is not sufficient to break free from the hypnosis; however, through resisting it, the victim suffers headaches that grow increasingly localized, making it possible to detect, locate, and remove the needle.

Needlemen (針人間 Hariningen)-Kirian throws special needles imbued with his own aura into the skulls of a person in order to manipulate their actions. Whomever is pierced with Kirian's needles becomes one of his Needlemen and loses all sentience--following orders until death. Even if a Needleman survives, he will be an invalid for the rest of his life. It is unknown if Kirian can see what they see, or if he merely has good vision.

Aerokinesis- The ability to manipulate matter in it's gas form.

Geokinesis- The ability to manipulate matter in it's solid form.

Tychokinesis- The ability to mentally and alter stochastic fields, which affect the chance of one event or another, thus generating good or bad luck.

Aura Reading- The ability to see/feel the energy field that surrounds all living things.

Clairaudience- Any type of "knowing" that involved the hearing, without physically hearing. In other words, the subject(s) involved in creating the sounds could be on the other side of the earth from the person "hearing" the communication.

E.S.P.- Often used as an umbrella term to cover many forms of psychic abilities.

Psychometry- The ability to sense, read or interpret the energy signal left on an item by someone that has dealt with the item in the past.

Telepathy- Often called mind reading. Can be one person reading another's mind or mind to mind communication between two people.

Background
History: The Eldest son of the Satsujin house, his father is Suzuku Satsujin, Mother Hitomi Satsujin, then he has a sister about his age, Midori, a slightly younger brother Tama, after Tama comes Kirua who is the 'pride and joy' of the family after Kirua there is Hoshi one there younger brothers and Ren the baby of sister of the family. There grandfather Yuki still lives which his where a young Kirua came up with his last name 'Yuki' and he has an Uncle living there as well named Hiroshi. His grandmother is unknown and his great grandmother parents as well, all that is known is that Suzuku  was trained since birth to be an assassin his father before him and his father before him, and he has made certain to train all of his children then entrusted Kirian to assist him in training the rest of the children. Out of them all Suzuku Hitomi and Kirian all agreed that none before or after Kirua showed the absolute promise and power of an assassin like Kirua.

But it was clear even as a child that with all of that training, the poisoning, the torture that Kirua was not going to be controlled long and so Kirian devised a method of 'safe recall' to bring Kirua back whenever his little brother stepped a toe too far out of line. That method meant that he inserted one night while the boy was sleeping several long needles that would work as a conductor and hold the energy of his will overriding that of Kirua as it was slid into hte back of his head into his brain. The technique often called earning him the nickname of 'Puppet Master' behind closed doors allows him to make anyone into a doll but he has to in order to maintain any prolonged control have the needles there. IN Kirua's case they have been there since he was very young he does not know it or feel it.

Kirian will often hold out his hand and speak making eye contact in a 'soothing' manner as if speaking to a child and then gain control of his brother and send him to either do something or go home like a good boy. The only time Kirua ever showed signs of fighting it and holding his head because it hurt without knowing why was when they spoke of Killing Moeru Bara for some reason that man means more to Kirua then his own life.
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